Video game developer Epic Games has claimed to have gotten rid of the stutters caused by Pipeline State Objects (PSO), with the use of Unreal Engine 5.2. The reveal came during a discussion panel hosted by Unreal Engine to offer viewers a comprehensive overview of various new features and fixes facilitated by the latest version of Unreal Engine 5, i.e. 5.2.
Juan Canada, the director of graphic engineering at Epic Games, shared his experience of using the new version. He claimed his team was able to get rid of PSO stutters and glitches with the help of the engine’s new features.
Juan said that these types of DX12 errors were persistent in a lot of PC games that were built using Unreal Engine. While Juan and his team were focused on getting rid of them ever since they started using Unreal Engine 5, their efforts were much more effective with the first major update i.e. Unreal Engine 5.1.
Now, with Unreal Engine 5.2, Juan claims that stutters related to PSO are “pretty much gone”. He also shared his experience with Unreal Engine 5.2’s new pre-caching system, which, according to him, completely eliminates the need to manually cache objects. He further praised the engine’s efficacy, stating that manual caching is now only required in extremely rare and complicated cases.
Epic Games uses Unreal Engine 5.2 to elevate Fortnite gameplay experience
With this success, Epic Games stated they have incorporated the changes in their popular title, Fortnite. The developer has made the wait time longer in Fortnite’s loading screen in order to avoid any PSO-related glitches by caching the PSOs beforehand. Juan claims the solution has worked and there are no more hitches in Fortnite gameplay.
Unreal Engine 5.2 also features other tools and improvements, such as enhancements in their virtual production toolset, the introduction of a sample Deformer based on Machine Learning, a framework to facilitate Procedural Content Generation (PCG), and Substrate, a new way of material authoring.