Kraven’s desire to test Miles’s skills in Marvel’s Spider-Man 2 has made you the lab rat attempting to solve Kraven’s traps in the game. With a total of three different trap rooms, each room will challenge your time-management, speed, and puzzle-solving skills, hoping that you can get out of those life-threatening situations alive.
Now, if you find yourself in the same predicament and want some help figuring out how to get out of Kraven’s traps, here are all the instructions you might need during this troublesome mission in Spider-Man 2.
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Who Is Kraven In Marvel’s Spider-Man 2?
Kraven aka Sergei Kravinoff is a well-known hunter who relishes hunting big and dangerous beasts. In order to hunt more exotic and rare creatures, he makes his way to New York City to hunt down Spiderman, Black Cat, and more in Marvel’s Spider-Man 2.
He has gotten hold of Miles Morales and trapped his Spider-Man self inside a three-layered tricky room. Now you need to make your way out of there alive to face off against Kraven.
How To Survive Kraven’s Traps In Spider-Man 2?
To survive each room in Kraven’s Traps mission of Marvel’s Spider-Man 2, you need to utilize your skills, speed, and agility. So, make sure to unlock the best skills in Spider-Man 2 to get through this mission with ease.
Room 1

Room 1 is equipped with red lasers adorning the room like iron bars in a jail cell. You have to make it across without touching the lasers. To get to the other side, simply walk to the edge and use your senses to find a small platform devoid of lasers. Get to the platform and find another, and like this make it to the point where two moving lasers cross each other.
While the lasers are crossing, go through the small gap that appears and find similar laser patterns in the other room. Avoid getting touched by the lasers and then you can finally make it to the second Kraven’s trapped room.
Room 2

A cloud of toxic gas will start spreading as soon you enter Room 2. Now, to stop this toxic gas from poisoning and killing you, you need to activate three generators that can suck up the gas and prevent you from dying.
The first generator is directly across when you first enter the room. Go towards it and hit activate to move on to the second one.
The second generator will be directly opposite to the first, behind a row of pipes. You need to break all the pipes, and then climb up the wall to reach the second generator required for solving this room.
Finally, position yourself at the room’s center and look up. There you will find the third generator attached to the ceiling wall. Now you must be wondering how can I even reach that height. Fortunately, you are Spider-Man! This means, you climb up the wall easily and even dangle from the ceiling to activate the third and final generator required for the second room.
Once the gas dissipates, make your way to the third room and get ready for some fights.
Room 3
The third room is filled with hunters who can be quite challenging to defeat. Make use of your dodge, parry, kick, sense, and use gadgets when necessary to leave this room completely unscathed. Once you are done with the third room, consider yourself victorious in the battle against Kraven’s traps in Spider-Man 2.
If you’re more interested in the game’s combat rather than complicated brain puzzles, take a look at our Spider-Man 2 Lizard boss fight guide.