In Ready or Not, you are tasked with leading an elite SWAT team through various challenging missions that include AI enemies as serious obstacles. However, gamers have expressed mixed opinions about the AI difficulty in this tactical shooter.
Is The AI In Ready or Not Too Hard?
Many gamers have claimed that the Ready or Not AI is too hard, owing to the algorithm’s exceptional accuracy as well as high aggression. Enemy AI also comes equipped with complete knowledge of the game’s maps, which makes the gameplay even tougher for new players.
While this makes the game more fun and positively challenging for some, others are having a difficult time completing some of the tougher missions the game has to offer. As a result, some gamers are requesting developers to adjust the enemy AI behavior to mellow them down for a balanced gameplay experience.
Most of these demands have started pouring in after the developer released a new update that effectively cranked up the enemy AI to 100%. This increased level of difficulty proved to be nerve-wracking for some, demanding a higher level of reflexes and supreme attention to the gameplay.
Certain in-game missions, such as Neon Tomb and Greased Palms, while offering immersive and hardcore tactical FPS experience, are proving to be ‘too much’ for some in the Ready or Not community. Enemies encountered in these areas are highly alert, their aim precise and their awareness exceptional. Clearing these levels is challenging for many, and hence ‘Ready or Not AI is too hard’ is becoming a common phrase in the game’s subreddit.
Missions taking place in larger map areas, such as the Ides of March mission in the expansive Brisa Cove, offer even more challenging gameplay experience. Enemies pour out from everywhere and a player new to the tactical FPS genre might get seriously overwhelmed.
Seasoned players, however, have welcomed the new update with open arms. The exhilarating high-stakes experience is a boon for some players who claim that the AI isn’t too hard.
The consensus among these players is that one has to utilize all tactical aspects of the game, such as using mirror guns, effectively communicating with one team, and using a stealth approach heavily. To them, blatantly depending on ‘shoot first’ or guns ablaze playstyle is unrealistic in tactical shooter games like Ready or Not.
Judging by the attention this AI difficulty debate is getting, I think Ready or Not developers will address or at least acknowledge it sooner than later.