The Legend of Zelda games have always been known for their unique gameplay mechanics that keep players hooked for hours. Each game in the series introduces something new that reinvents the gameplay experience. The latest game, The Legend of Zelda: Tears of the Kingdom, is no exception, promising to redefine the in-game sandbox.
From the iconic lock-on system, first introduced in Ocarina of Time and The Wind Waker, to the free climbing in Breath of the Wild, we’ll explore some of the most memorable and genre-defining features in The Legend of Zelda games.
Z-targeting (lock-on)
The lock-on mechanic has become a staple in modern-day games like Dark Souls and Devil May Cry, but did you know its early form comes from old Zelda games like Ocarina of Time and The Wind Waker? The classic games feature Z-Targeting, essentially the enemy lock-on players know and love today.
Nintendo invented the feature back when 3D games were still in their infancy. It allowed players to focus on and attack one enemy precisely, making combat more engaging and tactical. The lock-on mechanic has since become a standard feature in many action games, thanks to its introduction in The Legend of Zelda.
Hookshot (grappling hook)
Many modern games like Batman: Arkham and Sekiro have their version of a grappling hook that is essential to the gameplay. However, The Legend of Zelda: A Link to the Past first popularized this gameplay mechanic. Nintendo implemented the Hookshot into 2D games, allowing players to move between unreachable areas of the game.
They carried over the Hookshot into modern 3D games like Ocarina of Time and Majora’s Mask. Even Link’s grab attack in Super Smash Bros. is actually the Hookshot. In games like Skyward Sword and Twilight Princess, Nintendo has also reinvented the Hookshot with other variants, such as the Clawshot.
Wall Merging
Nintendo has always been great at giving players modern titles with the essence of old retro games. They did the same in The Legend of Zelda: A Link Between Worlds by providing players with the Wall-Merging feature. This gameplay mechanic allows players to enter a wall and turn into the 2D version of Link, which looks quite nostalgic.
Nintendo did something similar in their Mario Odyssey game, where Mario can enter a pipe only to become the good-old retro version of himself. The Wall-Merge feature gives players a unique way to explore levels, solve puzzles, and escape danger.
Time limit
The concept of a time limit has been a staple in video games for decades, often used in a level-based format where players are required to complete a task before time runs out. However, The Legend of Zelda: Majora’s Mask took this gameplay mechanic and made it central to the game’s plot. In Majora’s Mask, players have three in-game days to complete their objectives and reset time or face dire consequences.
This added a sense of urgency, forcing players to make quick decisions and manage their time effectively. Many other games, such as Dead Rising 2, have since taken inspiration from Majora’s Mask and implemented similar time-based gameplay mechanics.
The Minish Cap
Released in 2004 for Nintendo’s GBA, The Legend of Zelda: The Minish Cap is the least talked-about game in the franchise. However, it introduced a unique gameplay mechanic that allowed players to shrink to the size of a minish, a race of tiny creatures living in the world of Hyrule.
This mechanic allowed players to explore the world from a completely different perspective, revealing new secrets and pathways inaccessible in the normal-sized form. The Minish Cap was the first game in the series to make shrinking a key element of the gameplay and puzzle-solving, and it was executed perfectly.
Cook everything
The cooking feature in The Legend of Zelda: Breath of the Wild is integral to the game. It allows players to collect ingredients and cook them over an open flame to create dishes with different effects. This feature lets players set up the fire and light anything from the menu. It is a cool feature that allows creative thinking and pushes players to try different combinations.
Cooking can increase the player’s health, grant temporary bonuses such as increased attack power, and even provide resistance to certain elements such as heat or cold. The cooking feature adds another layer of strategy to the game, allowing for engaging and immersive gameplay.
Free climbing
Another groundbreaking feature that The Legend of Zelda: Breath of the Wild brought to the table was free climbing. This gameplay mechanic allowed players to climb any surface in the game world, giving them more freedom to explore and discover hidden secrets. Link can climb rocks, trees, walls, and even buildings while managing his stamina.
This feature made the BOTW feel more immersive and interactive. Since then, many other games have implemented this mechanic, and it has become a staple in open-world games. However, The Breath of the Wild’s free climbing feature remains unmatched in its fluidity and fun factor.