Sigils in Granblue Fantasy Relink are accessories that you can equip to give your characters different types of traits. The traits, in turn, provide a huge range of benefits to your character, such as extra health and enhanced attack power, among others.
All Sigils in Granblue Fantasy Relink
Sigil Name | Associated Trait | Sigil Effect |
Aegis | Aegis | Increases the maximum health |
Attack Down Resistance | Incoming Attack Resistance | Your character recovers faster from incoming attacks |
Attack Power | ATK | Increases the power of your attacks |
Autorevive | Autorevive | Automatically recover from critical condition (Reactivation time keeps decreasing based on your trait level) |
Blight Resistance | Blight Resistance | Decreases the amount of damage inflicted on your character by Blight |
Break Assassin | Break Assassin | Your character deals more damage to enemies in Break |
Burn Resistance | Burn Resistance | Decreases the amount of damage inflicted on your character by Burn |
Butterfly’s Grace | Butterfly’s Grace | Grants more butterflies to Narmaya anytime she lands a combo finisher or a line attack |
Cascade | Cascade | Decreases the time of skill cooldowns anytime you hit an enemy (The effect strength changes based in the attack type) |
Charged Attack | Charged Attack Damage | Increases the power of charged attacks |
Combo Booster | Combo Booster | Gradually increases the damage of each successive hit landed on an enemy (The effect resets if the next hit in combo isn’t landed in recommended time) |
Combo Finisher | Combo Finisher Damage | Increases the power of combo finishers |
Concentrated Fire | Concentrated Fire | Increases the power of ranged attacks |
Crabby Resonance | Crabby Resonance | Increases trait level based on the number of Wee Pincers rescued (the character then gains associated effect. These can’t be traded or sold in exchange for vouchers) |
Critical Damage | Critical Hit Damage | Increases the damage dealt by critical hits |
Critical Hit Rate | Critical Hit Rate | Increases the critical hit rate |
Damage Cap | Damage Cap | Increases the damage limit of attacks |
Darkflame Resistance | Darkflame Resistance | Your character recovers faster from Darkflame |
Defense Down Resistance | Defense Down Resistance | Your character recovers faster from defense down |
Dizzy Resistance | Dizzy Resistance | Your character recovers faster from Dizzy |
Dragonslayer’s Dominance | Dragonslayer’s Dominance | Grants a temporary boost to defense and Siegfried can’t be interrupted by foe attacks after landing a perfect execuition |
Drain | Drain | Your character recovers health of the same amount as the damage dealt on an enemy |
Dodge Payback | Dodge Payback | Extends the invisibility after performing a perfect dodge and temporarily increases the attack power |
Enmity | Enmity | Increases the attack power based on your character’s health (lower the health, higher the increase in attack power) |
Exploiter | Weak Point Damage | Increases the damage against weak points (as well as attacks dealt from behind) |
Fast Learner | Fast Learner | Your character earns more XP for defeating enemies and completing quests |
Firm Stance | Firm Stance | Decreases the effect of being pulled in or repelled by physical forces |
Garrison | Garrison | Increases the defense based on your character’s health (lower the health, higher the defense) |
Glaciate Resistance | Glaciate Resistance | Your character recovers faster from Glaciate and Frostbite |
Guard Payback | Guard Payback | Increases the amount of stun dealt back at enemies after performing a perfect guard (also increases attack power temporarily) |
Guts | Guts | Your character survives a lethal hit with 1 HP (reactivation time is decreased each trait level) |
Health | HP | Increases your character’s base health |
Held Under Resistance | Held Under Resistance | Your character recovers faster from being Held Under |
Improved Dodge | Improved Dodge | Increases the time window for enemy attacks to miss during a dodge (allows your character to perform more dodges in a row) |
Improved Guard | Improved Guard | Makes your character’s guard harder to break |
Improved Healing | Improved Healing | Increases the healing cap and healing amount of all the healing skills |
Injury to Insult | Injury to Insult | Deals more damage to enemies inflicted with status ailments |
Life on the Line | Life on the Line | Increases your character’s attack power but healing from allies doesn’t restore your health |
Linked Together | Linked Together | Increases power of link attacks, Skybound Arts, and chain bursts (also boosts the amount of granted link level) |
Low Profile | Low Profile | Enemies are less likely to target your character |
Lucky Charge | Lucky Charge | Increases the critical hit power of charged attacks |
Nimble Defense | Nimble Defense | Increases invincibility time after performing a perfect dodge (also boosts defense temporarily and restores a small amount of health) |
Nimble Onslaught | Nimble Onslaught | Increases invincibility time after performing a perfect dodge (also boosts the charge speed of your characters Skybound Art gauge and decreases skill cooldown time) |
Overdrive Assassin | Overdrive Assassin | Deals more damage to enemies in overdrive |
Paralysis Resistance | Paralysis Resistance | Your character recovers faster from paralysis |
Path to Mastery | Path to Mastery | Increases the amount of mastery points earned (the effect doesn’t apply to online players in your party) |
Potion Hoarder | Potion Hoarder | Increases the stock of recovery items in your inventory |
Precise Resilience | Precise Resilience | Temporarily increases defense and restores a small amount of health after performing a perfect guard |
Precise Wrath | Precise Wrath | Increases the charge speed of your character’s Skybound Art gauge and decreases the skill cooldown time after performing a perfect guard |
Provoke | Provoke | Enemies are more likely to target your character |
Quick Charge | Quick Charge | Charged attacks charge faster (also increases attack power) |
Quick Cooldown | Quick Cooldown | Decreases the skill cooldown time |
Regen | Regen | Your character automatically recovers health over time |
Rupie Tycoon | Rupie Tycoon | Earn more rupies (the effect doesn’t apply to online players in your party) |
Sandtomb Resistance | Sandtomb Resistance | Your character recovers faster from sandtombs |
Skilled Assault | Skilled Assault | Increases the power of damage skills |
Slow Resistance | Slow Resistance | Your character recovers faster from Slow |
Stamina | Stamina | Increases the attack power based on your health (higher the health, higher the attack power) |
Steady Focus | Steady Focus | Increases defense and your character can’t be interrupted by enemy attacks while charging attacks |
Steel Nerves | Steel Nerves | Your character takes less damage while Stout Heart is active |
Stun Power | Stun Power | Increases your character’s stun power |
Throw | Throw Damage | Increases the damage dealt by thrown objects |
Tyranny | Tyranny | Decreases the maximum base health in exchange for a increase in attack power |
Uplift | Uplift | Increases the charge speed of your character’s Skybound Art gauge. |