In Nexon’s recent looter-shooter, The First Descendant, players get access to the Grappling Gook early on. This clever addition to your toolkit adds a lot of verticality to the game, allowing you to grapple up to high ground to get a better angle at your enemy. But that also means careless movement can lead to you falling off the roof of a building or a cliff’s edge.
In this guide, we’ll discuss if you need to worry about taking fall damage in The First Descendant. Let’s dive in.
Fall Damage in The First Descendant
The good news is that there is no fall damage in The First Descendant that you need to worry about. Even if you fall off the map, you’ll respawn automatically at the base of the edge. There are no health penalties involved.
However, if you drop from a massive height, your character will get staggered for a few seconds. For a brief window, you’ll be unable to control your Descendant, nor will you be able to use any of their abilities. This turns you vulnerable to your enemies for a period, which, in some situations, can be pretty deadly.
Also Read: How to Dismantle Weapons in The First Descendant
So, while you’re not directly taking damage, mindlessly jumping around, grappling to high places, and falling off can have severe consequences in the game, especially when you’re surrounded by high-level mobs. This mechanic adds a layer of strategy and risk/reward system when using the Grappling Hook in The First Descendant.