Mycopunk spews players in a ridiculous world, infested with fungus, teeming with danger and skewed technology. It is not pure mindless shooting. There’s a healthy amount of strategies and a fairly complicated system behind the scenes. After having spent a considerable amount of time getting to know how everything functions, in this guide, we will give you intel you cannot ignore in order to safely arrive on New Atlas and thrive.
1. Learning About Missions and What They Expect from You

In Mycopunk, quests aren’t merely about shooting hostiles. Every quest has its mission and location, and that alters how you must prepare. Some are simple, some open-ended. You need to be adaptable.
- Cleanup Detail is easy: eliminate contaminated machines in which fungal material has infected.
- Regulated Rampage requires you to kill spawner objects that just keep spawning more hostiles.
- Saxonited Transport is an escort type of mission, in which you guard cargo across rough terrain.
- Planetary Defense is perhaps the toughest one. You energize enormous railguns to destroy enormous threats from great distances.
Having an idea of what kind of mission you’re getting into is a big help when deciding on your weapon setup or what class you wish to play as.
2. Spotting Enemies and Taking Them Down
The fungal foes aren’t only creepy-looking, they’re deadly due to the sheer number of varieties they exist in. They’re some fused with machinery, such as laser arms or rocket launchers. And occasionally, their equipment may vary based on which mission you’re undertaking.
- Standard Crawlers have speed but not much power.
- Elites are stronger, with more armor plating and heavy-firepower. Ignoring them tends to go downhill quickly.
The way to handle them best? Target the arms, legs, and weapons first. Remove the tools first before attacking the body. But beware, if you discard a part, another foe can pick it up and shoot it again. That becomes a whole new issue.
3. Don’t Let Them Grow Back
Even once you’ve killed one, sometimes it may not be quite dead yet. Pieces of enemies, such as arms or cores, will begin to move again. They eventually regrow or respawn. Be sure to really destroy them. Grenades or weapons that do burn or acid damage work well. Fire and explosions tend to get the job done effectively.
4. Movement and Ammo Work Differently Here
You’ll notice immediately: the pace of movement is extremely swift in Mycopunk. You can sprint, dash, and glide endlessly. There is no stamina bar, so it feels fluid and continuously moving.
Ammo isn’t what you’re accustomed to either. You don’t loot ammo drops. Instead, weapons automatically recharge ammo when you swap them out and continue to deal damage with another weapon. That means swapping guns in the middle of a fight is a big aspect of the game, and remaining aggressive greatly assists.
5. Playing With Builds and the Hive-Grid
The hive-grid upgrade system is where things get complicated. You can mount various upgrade nodes to weapons or skills. Each one has effects that alter how your equipment functions.
Some upgrades allow you:
- To shoot explosive bullets or bouncing shots
- To add fire or shock status
- To recover back health from damage inflicted
- Never to have a lack of ammo
You can combine all of this to create your own build. Just be warned, some configurations can heat up in no time, or can only function against large groups. It’s great fun experimenting, though. Adjusting your loadout can take hours if you get really deep into it.
6. Classes and Team Roles

There are four different classes in the game. Each has its own use. Whether you’re alone or playing with friends, picking the right one, or the right combo, matters a lot.
- Wrangler sets traps and controls big groups.
- Glider is great for moving fast and hitting from the air.
- Scrapper brings lots of damage and explosions.
- Bruiser is the tough one who takes all the hits upfront.
They all complement one another, and changing roles in the middle of the mission can be the difference between saving the run. Knowing when to assist or rush on is absolutely crucial.
7. Hub Base, Progression, and Why You’ll Keep Coming Back

After every mission, you return to the Saxon base. It’s your central hub where you upgrade guns, spend your loot (such as Gats, Beezia, Saxonite, etc.), and advance in the game.
You can:
- Rebuild and improve your hive-grid
- Talk to NPCs, play some minigames, or discover secret weapons like the Plate Launcher
- Try weekly challenge missions with weird rules like toxic fog, laser traps, or endless waves
All these systems give the game high replay value. You’re not doing the same thing every time. Every week feels a bit different.