Effects are fun additions to your products in Schedule I that can be either amusing to see when they affect customers or quite handy in situations where you are forced to dip into your own supply. Each Effect comes from specific ingredients that you add to your mixes when creating new products for clients, requiring that you mix and match a little to create a strain with the one you need.
We take a look at the Effects currently known in Schedule I and how you can attempt to get them.
EDITOR’S NOTE |
We will update this guide as and when new Effects are discovered in the game, so stay tuned to see the list expand. |
Effects in Schedule I

Effects can include a range of buffs or debuffs for those who use products that cause them. Each of them adds a unique visual cue to characters currently affected by them while creating unique conditions that can make life at Hyland Point quite interesting indeed.
Note that you can only begin mixing new products after completing the “Mixing Mania” questline for Uncle Nelson, requiring you to play through a fair bit of Schedule I before you can dive into creating new products of your own design.
Here are a few Effects you can try to recreate in your Mixes when playing Schedule I:
- Anti-Gravity: The anti-gravity effect allows characters to jump higher and further than they normally would, a by-product of enjoying, well, products that add the effect during the Mixing process. What’s more, using a product with this Effect when you’re in trouble can allow you to simply glide away to safety, leaving your pursuers wondering what just happened.
- Thought-Provoking: Your customers will probably love any products that can trigger this effect. As the name suggests, it puts those under its influence deep in thought, during which they remain unaware of the world around them. It is among the more popular effects you can add to your products, as you will quickly find out once you discover it while mixing.
- Sedating: This Effect is quite easy to discover and is probably going to be quite popular among your customers. It puts the user in a deep sleep, taking them out of the equation for a while before they can wake up again. It could be useful in quests where you need a guard or two safely out of the way while you carry out your business.
- Energizing: This Effect gets those affected by it more active, allowing them more stamina than they would normally have. It could be useful when you need to evade pursuit from law enforcement and currently don’t have any anti-gravity products at hand, although it does no favors for your durability.
- Seizure Inducing: Once again, the name says it all. This Effect can be very good for creating distractions, provided you can get someone in the area to use a product that causes it. The user is riddled with seizures that knock them to the ground, drawing the attention of everyone around while leaving you free to make an entrance or exit based on the situation.
- Balding: An effect that most of your customers would like to avoid and one that is perfect for revenge against particularly feisty individuals. You will want to be careful about this effect being present in any of your mixes as you design new products and keep your customers hooked.
More Effects are sure to make an appearance as Schedule I players keep making new discoveries and creating new Mixes. Check our guides here on how to pickpocket in Schedule I and how to change clothes in Schedule I.