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Ubisoft Reveals Prince of Persia: The Lost Crown Draws Inspiration from Rayman Games - - News | | GamesHorizon
Image: Ubisoft

Ubisoft Reveals Prince of Persia: The Lost Crown Draws Inspiration from Rayman Games

Jorge AguilarBy Jorge Aguilar3 Mins Read News January 18, 2024
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Ubisoft has lifted the lid on the inspirations behind their upcoming Prince of Persia title, The Lost Crown. They’ve confirmed that the critically acclaimed Rayman series played a key role in the game’s development. This is surprising but makes sense, considering that the Rayman studio made this iteration of Prince of Persia.

Game Director Mounir Radi spoke about the influence of Rayman in shaping The Lost Crown’s platforming elements to Xbox Wire. He specifically praised the “musicality” and rhythmic flow of movement found in those titles. This translates to The Lost Crown through carefully crafted level design that guides players through deviously challenging sequences, demanding precise timing and acrobatic skill. Platformers like the Rayman games fit perfectly with that description.

Radi emphasized the importance of establishing the weight and physicality of the protagonist early in development, using a simple capsule placeholder during the first year to perfect the core movement mechanics before layering on animation and visual effects. While the platforming draws heavily from Rayman, Radi clarifies that combat in The Lost Crown takes a distinct approach. Inspired by fighting games like Super Smash Bros. and Street Fighter, the focus lies on a single attack button with diverse contextual effects based on enemy positioning and player timing.

“You know, when you deal with a character who has no arms and no legs, you are not exposed to the uncanny valley. Your brain can accept everything; Rayman is using his hair to fly, and that’s OK. But when you are playing with Sargon, you are in semi-reality. You are expecting specific things from his movements. Sargon is an Immortal; he’s part of a specific world-building logic. Even if it’s mythological, people have weight, so when we were working with our animators and VFX team, and even with the 3D models, we took a lot of time to find the right balance.”

Mounir Radi

This system prioritizes player agency and responsiveness, allowing for improvisation and personalized combat choreography rather than pre-scripted animations. Ubisoft Montpellier, the studio behind both Rayman and The Lost Crown, has incorporated other subtle nods to their platforming legacy, such as the Xerxes Coins, reminiscent of the Skull Coins found in Rayman Origins and Legends. These strategically placed collectibles entice players to attempt risky maneuvers and push their platforming skills to the limit.

Despite these connections, Radi reiterates that The Lost Crown remains firmly rooted in the Prince of Persia’s identity. The emphasis on experimentation and player freedom aligns with the series’ legacy, with combat abilities and traversal tools serving as a toolkit for players to craft their own unique playstyles and overcome challenges. I think it’s a fantastic bit of information, and it highlights how a different team could have made a huge difference in the outcome.

Prince of Persia: The Lost Crown
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Jorge Aguilar
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Jorge A. Aguilar, also known as Aggy, is the current Assigning Editor. He started his career as an esports, influencer, and streaming writer for Sportskeeda. He then moved to GFinity Esports to cover streaming, games, guides, and news before moving to the Social team where he ended his time as the Lead of Social Content. He also worked a writer and editor for both Pro Game Guides and Dot Esports, and as a writer for PC Invasion, Attack of the Fanboy, and Android Police. Aggy is the former Managing Editor and Operations Overseer of N4G Unlocked and a former Gaming editor for WePC. Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.

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