Star Wars Outlaws will deliver a level of freedom many didn’t expect from the Star Wars universe. Players will be able to experience the open world in a way that goes beyond planet surfaces.
According to an interview from GamesRadar, the most important thing about Star Wars Outlaws is its open-world design, which goes beyond just exploring planets. The developers knew that traveling through space was a really big part of the fun of Star Wars. Players will get to fly their own spaceship and easily go from one planet to another using hyperspace, so they can feel like they’re traveling through space in real-time. That is hopefully more fun than it sounds, because Star Citizen and No Man’s Sky are great examples of how that can be a drag.
“Space is an equally important part of the Star Wars world and experience. So surrounding these planets are orbital regions, space regions. And we can therefore, as part of this space experience, put one of the most iconic moments literally at your fingertips: hyper driving, hyper jumping between these different regions at will. When you arrive, this is not an authored, roller coaster ride where we tell you when to go to space and how to go through it. It’s real time space flight.”
game director Mathias Karlson
The game has both old and new places for players to explore. You can go to Tatooine, the famous desert planet from the first Star Wars movies, and also visit new places like the moon world of Toshara. Other planets in the game include Kijimi, the icy world from Star Wars: The Rise of Skywalker, and Cantonica, the city with a casino from Star Wars: The Last Jedi. You can also explore Akiva, a jungle planet that was first seen in the book Aftermath.
In all, there are five unique handmade planets made to give different experiences. Each planet is made for a space traveler who likes action. Players will find chances to hunt for rewards, explore with speeders and by walking, and do illegal things in big city centers. The design team worked hard to show the feeling of the Star Wars criminal world while making sure there’s a mix of human towns and nature spots.
While using well-known planets keeps the Star Wars world familiar, the team also wanted to bring in new stuff. They didn’t just stick to the movies for ideas, but checked out what inspired George Lucas. For instance, Tatooine’s design is like the Wild West in old movies that Lucas liked. There’s a new place on Tatooine called Wayfar station that shows this theme, where traders and farmers get together.
Similarly, the planet Kijimi, inspired by samurai movies like The Hidden Fortress, introduces the new Ashiga crime syndicate. This clan’s design, heavily influenced by feudal Japan, reflects the creative impact samurai movies had on Lucas’s vision for Star Wars.