When people first saw the flashy trailers for Lost Soul Aside, one of the biggest questions was whether the game would let players roam around in an Open World. But looks can be deceiving, and the real structure of the game is a little different from what you might expect.
For a game that’s been in development for nearly a decade, it’s no surprise that fans are curious about how exploration actually works. With a mix of cinematic combat and massive zones, it’s easy to think it follows the formula of Open World RPGs, but that’s not quite the case.
Is Lost Soul Aside Built as an Open World Game?

No, Lost Soul Aside isn’t a fully open-world game. Instead, it follows a linear story path that takes players across different levels and dimensions. Each stage is built with wide explorable zones, branching routes, and plenty of secrets, but the game is still structured around a clear progression through its narrative rather than letting you roam freely without direction.
Exploration, however, hasn’t been ignored. Trailers show that the game leans into traversal as a big part of the experience. Abilities like gliding, creating mid-air platforms, and wing-assisted movement let players cover a lot of ground while making traversal feel just as stylish as combat. So even if it’s not Open World, there’s still a strong sense of freedom in how you move through its areas.
How Is The Lost Soul Aside World Designed?

One of the more interesting aspects is how the game mixes linear progression with branching paths. Some levels appear to offer multiple ways forward, giving players the chance to discover hidden routes or pick up extra resources. This means completionists might still get that “open” feeling as they search for collectibles, upgrades, or even secret bosses tucked away in harder-to-reach places.
The size of these levels is no small feat either. Early footage showed a vast open zone, and based on that, we can tell Ultizero Games wanted players to feel like they’re exploring massive environments even within a guided structure.
While some might line it up against Final Fantasy XVI or other RPGs, Lost Soul Aside is carving out its own lane. Developed in Unreal Engine 4, it avoids some of the stumbles we’ve seen in newer UE5 projects. At one point, even Halo Infinite was considered for comparison, but the vote leaned against it.
What this does suggest is smoother gameplay on top of the game’s fluid real-time combat and interdimensional storytelling, proof that Lost Soul Aside doesn’t need a sprawling Open World to feel grand.