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Remi disguised as a townsperson and standing in the woods
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Hell Is Us First Impressions

Aaryan AdityaBy Aaryan AdityaUpdated:August 25, 20255 Mins Read Features August 25, 2025
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The action-adventure game Hell Is Us has been catching attention ever since its reveal at the September 2024 State of Play. Developed by Rogue Factor, the game looks to set itself apart with a focus on exploration, mystery, and atmosphere.

The game is led by Jonathan Jacques-Belletête, best known for his work on Deus Ex: Human Revolution, and features Elias Toufexis, the voice of Adam Jensen, as the main character. Hell Is Us is shaping up to be one of 2025’s most intriguing releases.

The game has a free demo that is available to download on Steam and in the Epic Games Store. Let us talk about the Hell Is Us Demo and discuss its first impressions.

First Impressions of the Hell Is Us Demo

Remi being interrogated in Hell is Us
Image via Nacon

After spending time with the demo, it becomes clear that Hell Is Us thrives on atmosphere. The world feels strange, unsettling, and deeply mysterious.

The tone of the game combines grounded elements with sudden, surreal shifts, such as moving from a realistic war-torn setting to battling pale, demonic creatures with an oversized blade. This mix might feel jarring at first, but the mystery holds everything together.

Exploration in Hell Is Us

Manually saving the game in Hell Is Us
Image via Nacon

One of the most notable aspects of Hell Is Us is its rejection of traditional open-world formulas, albeit, some games like Lost Soul Aside shy away from the open world. Modern games, including some of the best ones that came out in 2025, often bombard players with maps filled with icons and constant markers. Here, that design is completely absent.

There are no floating arrows, no highlighted paths, and no quest markers. Instead, progression depends on environmental clues, character dialogue, and the player’s own intuition. In the demo, this design quickly becomes apparent. At one point, a character suggests finding a vehicle by “following the windchimes.”

Rather than marking the spot, the game forces the player to look around and follow sounds in the environment. Later, a note from children describes a treasure hidden beneath colored boulders, encouraging players to search the forest with nothing but observation to guide them.

These moments feel organic and encourage real discovery. The areas are not endless either, the game uses a hub-based structure with contained regions, which makes navigation manageable while keeping exploration meaningful.

Technical Performance and Visuals

Remi talking to a soldier at an army camp in Hadea
Image via Nacon

Beyond gameplay, the demo shows impressive technical polish. Running on Unreal Engine 5, the game achieves smooth performance even at 4K and 120+ FPS with minimal frame drops.

Combined with detailed environments and strong art direction, the world looks both haunting and captivating. Cutscenes, however, are locked to 30 FPS, which stands out as one of the game’s only clear negatives so far.

Combat and Gameplay

Remi fighting a demon using his weapons and skills in Hell Is Us
Image via Nacon

When it comes to combat, the demo presents a more mixed impression. The mechanics lean toward a “souls-lite” style, with stamina-based attacks, erratic enemy patterns, and the ability to swap weapons.

You have access to normal and charged strikes, there’s a parry mechanic, and even a health regeneration system that encourages aggressive play, similar to Bloodborne. Despite these elements, the fighting currently feels familiar rather than innovative.

The parry timing in particular seems inconsistent, making it hard to master. Fighting multiple enemies at once can be frustrating, which makes abilities like the stun attack feel necessary rather than optional.

While not bad, the combat does not yet feel especially engaging or memorable. The system works, but it may need more refinement to stand out.

Atmosphere and Narrative of the game

Remi walking in an eerie and abandoned ruin with his weapon drawn
Image via Nacon

What truly sets Hell Is Us apart is its setting. The story takes place in the closed-off nation of Hadea, a country fractured by civil war.

Players take control of Remi, a man who was sent away as a child and is now returning to confront unresolved family trauma. His personal journey unfolds against the backdrop of conflict and unrest, blurring the lines between friend and foe.

This setup gives the world a constant sense of unease. While not a full psychological horror game, the narrative uses its atmosphere and builds mystery to drive the interest of the player.

The mysteries surrounding the land, its people, and its supernatural elements remain largely unanswered, keeping players hooked even when the gameplay itself feels less remarkable.

Positives and Negatives of Hell Is Us

Remi standing in the rain at the game's start in Hell Is Us
Image via Nacon

So far, the strengths of Hell Is Us lie outside of its combat an gameplay. The graphics, art direction, and eerie tone all work together to create a compelling experience.

The exploration system feels refreshing, forcing players to engage with the world rather than relying on menus or icons. Performance is surprisingly smooth for a UE5 title, making the experience even more enjoyable.

On the other hand, the combat system doesn’t quite stand out yet. It functions, but it feels familiar and occasionally awkward, especially with parries and group fights.

The 30 FPS cutscenes in Hell Is Us also remain a frustration. Overall, the demo leaves the impression that the game excels in world-building and design philosophy, but still needs polish in its moment-to-moment gameplay.

Hell Is Us
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Aaryan Aditya

Aaryan Aditya is a gaming writer specializing in crafting accessible guides and features for gacha, RPG, and action titles - be it breaking down boss mechanics or exploring open-world secrets. Outside of writing, he’s a trained dancer, and skilled video and music editor.

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