Hollow Knight: Silksong has finally arrived after years of waiting. Team Cherry’s sequel brings Hornet to center stage in the kingdom of Pharloom. Players who loved the original game are eager to know what kind of challenge awaits them.
The sequel introduces new mechanics and systems that change how combat works. Many fans wonder if these changes make the game easier or harder than what they remember from Hallownest.
Is Hollow Knight Silksong Harder Than the Original?

Hollow Knight: Silksong is definitely harder than the original. This is because it features several changes that affect difficulty. The most obvious difference is Hornet’s diagonal attack pattern. Unlike the Knight’s simple downward strike, Hornet uses her needle in diagonal slashes that require different timing and positioning. This change alone makes combat feel different from the start.
The new Silk system replaces Soul from the original game. Players must fill their Silk gauge completely before they can heal using the Bind ability. This creates a risk-reward situation where healing takes planning and good timing. If Hornet gets interrupted during the Bind animation, all the Silk is lost without any health restoration. The healing mechanics in Silksong require more careful consideration than the original game’s Soul system.
Enemy designs in Silksong also present new challenges. The game features faster-moving enemies that require quick reactions. Boss fights like Lace test players with complex attack patterns that demand precise movement and timing. These encounters feel more demanding than many early bosses from the first game.
The movement system has been enhanced to match the increased pace. Hornet moves faster and has more mobility options than the Knight. However, this speed comes with the need for better control and reaction times. Players must master new movement techniques to navigate Pharloom’s dangers effectively.
Why is Hollow Knight Silksong Harder?

Resource management in Hollow Knight Silksong adds another layer of difficulty. The new currency system uses Rosaries instead of Geo. Players lose these Rosaries when they die, similar to the original game’s death penalty. However, farming Rosaries early in the game requires specific strategies and locations.
The Silk system demands more active participation in combat than Soul did. Players must engage enemies aggressively to build up their Silk gauge. This encourages a more offensive playstyle but also exposes players to more danger. Defensive players who prefer to hang back and wait for openings will find this system challenging.
Navigation has also become more complex. Unlike the original game where Cornifer provided maps in predictable locations, Silksong requires players to seek out Shakra the cartographer. The map system in Silksong works differently and requires additional purchases like the Quill to function properly.
Equipment and upgrade systems have been redesigned as well. Players must learn new item locations and understand how different tools work together. The complexity of these systems means there are more things to track and manage compared to the straightforward progression of the original game.
The overall design philosophy of Silksong favors speed and aggression over careful, methodical play. This shift makes the game feel more intense but also more demanding. Players who mastered the patient, defensive strategies of Hollow Knight may need to adapt their approach for Hollow Knight Silksong.