Borderlands 4 is shaping up to carry the weight of a long-running series, and one of the easiest ways for Gearbox to keep players happy is by looking back at what Borderlands 3 already nailed. From loot systems to endgame design, Borderlands 3 laid down foundations that made farming smoother, replayability firmer, and late-game content more worthwhile.
Specific mechanics from Borderlands 3 turned out to be quality-of-life staples, while others proved essential for long-term grind and replay value. If the fourth is going to keep players hooked for years, it needs to bring these back in refined form, ideally polished further in the Day One Patch to ensure they land smoothly from the start.
What Borderlands 4 Can Carry Over From Borderlands 3

Dedicated loot drops
Borderlands 3 introduced a system that tied specific legendary weapons to bosses, finally making targeted farming possible without endless RNG frustration. Knowing that Doc Mercy drops the Infinity pistol or that a named boss holds the Baby Maker gave structure to grinding. Borderlands 4 can’t afford to lose this as it’s a baseline expectation now.
Better performance
As much as players loved Borderlands 3, its launch performance wasn’t pretty. PC players especially remember inconsistent optimization. Borderlands 4 on Unreal Engine 5 needs to prioritize stable performance over flashy graphics. Borderlands’ cell-shaded art style already holds up without maxing hardware, so nailing smooth gameplay should come first.
Skip options for cutscenes and dialogue
Replayability is part of Borderlands’ DNA, but Borderlands 3 made players sit through the same long cutscenes and dialogue on repeat playthroughs. A toggle to skip these after one full run would make Borderlands 4 much friendlier for those diving back in with new characters or builds.
The Lost Loot system and expanded storage
Borderlands 3’s Lost Loot machine and stash space gave players a safety net. Accidentally dropping a legendary or running out of room didn’t feel punishing anymore. With Borderlands 4 promising even more loot variety, these systems need to return at launch—only this time without the inventory deletion bugs.
A meaningful role for Eridium
In Borderlands 3, Eridium started strong but quickly lost relevance. Borderlands 4 could fix this by tying it to SDU upgrades again or using it in high-end reroll systems for weapons and anointments. Keeping a grindable currency useful throughout the game gives players another layer of progression.
Endgame worth returning to
What kept Borderlands 2 and Borderlands 3 alive long after launch were activities beyond the campaign: Circles of Slaughter, takedowns, raid bosses, and repeatable grinds. Borderlands 4 should double down on this idea, ensuring endgame isn’t just a handful of bosses but a rotating loop of replayable, rewarding content.
DLC raid bosses
One of the most-requested features: a raid boss tied to every DLC drop. Borderlands 3 delivered memorable endgame fights, but not consistently with every expansion. Giving each DLC a proper raid boss, unique loot pool, and challenge worth farming would guarantee hype every time new content arrives.
Expanded weapon rarities
Borderlands thrives on loot variety. Borderlands 3 gave us plenty to chase, but fans still miss rarities like Pearlescents and Seraph weapons. Borderlands 4 could reintroduce these tiers, making them viable at true endgame so farming them feels special, not nostalgic filler.
A stronger story sendoff
Borderlands 4 may well be the last mainline game, and if that’s the case, its story has to hit hard. Borderlands 3 split fans with pacing and tone, so Borderlands 4 needs to deliver a conclusion that feels earned, tying the Vault Hunter saga from Firestone all the way to the new frontier without dragging it past its natural finish.
DLC Vault Hunters and long-term support
Gearbox has shied away from DLC characters in recent years, but Borderlands 4 could reignite excitement with new playable Vault Hunters post-launch. Combined with possible modding support, this would keep the game fresh for years. Even something as simple as tools for the modding community could extend the game’s lifespan well beyond official updates.
Game Mechanics I’m Happy to See

Borderlands 4 isn’t only about carrying things forward with Storypacks; it’s also shaping new ways to play. Gearbox has already introduced mechanics that expand exploration, traversal, and resistance-building on Kairos, making the world feel more dynamic than past entries. Here are the following mechanics to look out:
Digirunner: Ride Into Battle
Your Digirunner is an extension of your playstyle. Summonable almost anywhere, it lets Vault Hunters jet across wide expanses, gun down enemies with a front-mounted turret, and customize handling through Hover Drive upgrades.
Echo-4: A Drone With Utility
The Echo-4 drone is far more than a waypoint guide. With one button, it highlights the clearest path forward, keeping exploration fluid without breaking momentum. It also doubles as a mobile upgrade station, letting you tweak ammo capacity or swap cosmetics wherever you are.
Take Kairos Back
Borderlands 4 makes reclaiming territory part of the progression loop. Clearing Points of Interest, players weaken the Timekeeper’s grip on Kairos and unlock new benefits for the Crimson Resistance. Securing safe houses expands Fast Travel routes, while capturing silos linked to decommissioned Order balloons gives vertical advantages for scouting Vault Key Fragments.
Borderlands 3 gave the series some of its best quality-of-life upgrades and systems. Borderlands 4 doesn’t need to reinvent the wheel; it just needs to refine, expand, and optimize what already worked. Dedicated farming, smarter storage, meaningful currency use, and replayable endgame content are the backbone. If Gearbox can lock in those features and build on them, Borderlands 4 could be the most complete Borderlands yet.