Skate has this awesome, always-online world where you can cruise around the city of San Vansterdam and do all kinds of skateboarding stuff. There’s one thing a lot of players have been talking about, especially if they loved the older Skate games.
The way you interact with cars was far more interactive before. Skate seems to forget to tell the player how to do a lot of things, and grabbing cars may have been forgotten, too.
Can You Grab Cars in Skate?

You cannot grab cars in Skate, unfortunately. This staple of the series, known as Skitching, is gone entirely. It’s not just about Skitching, either. The overall interaction with cars is different. In Skate, cars just stop instantly, which can really mess up your flow or a sick run you’ve got going. The developers should give cars a more gradual braking system so gameplay is smoother and less jarring.
The fact that you can’t do things like grab onto cars, or features like the Hall of Meat, or even hit NPCs is completely gone. While the new Skate is getting a lot of love for its fresh take and cool tutorial, there are plenty of things missing.
When you think about it, this is now a difference from Tony Hawk’s Pro Skater series, because grabbing cars is a staple. Since the development team is building the game with early access and player feedback, it’ll be interesting to see if these beloved features, like grabbing cars, eventually make a comeback to the world of San Vansterdam.
Why Can’t You Grab Cars in Skate?

You can’t because the developers never added it in. That is not to say it will never come to the game. The developers, Full Circle, have said that Skate is an “always online and always evolving” living world. This design means the city is dynamic and changes over time with live events and other in-game activities. It’s a tradeoff, especially when you consider the lack of Denuvo in the game.
This constant online connection and the focus on a massively multiplayer experience probably have a lot to do with the fact that you can’t grab onto cars anymore. Integrating that kind of interaction with a ton of players and dynamic vehicle AI in a persistent online world would create huge technical challenges.
It could easily lead to glitches, synchronization issues, and general disruptions. It seems like the developers prioritized a stable online sandbox over individual, less predictable interactions with environmental elements like cars in Skate.