Capcom has announced that they don’t have to create fake leaks for their games because there are already so many out there. This was a direct response from Resident Evil Requiem director Koshi Nakanishi during an interview about the upcoming game and the series’ 30th anniversary.
This latest entry, Resident Evil Requiem, will be the 30th release in the franchise when you factor in remakes and spin-offs, and it’s set to release on February 27, 2026. The fact that the series is still going strong is amazing, and it’s nice to hear that the developers are so on top of things that they don’t even have to worry about this kind of stuff.
Resident Evil Has Too Many Leaks

The interview with Nakanishi and producer Kumazawa delved into a bunch of interesting topics beyond the leaks. However, Nakanishi did say, “We don’t need to make fake leaks, we’ve got enough out there already!” Anyway, they revealed that Resident Evil Requiem wasn’t even originally planned to be an anniversary game, but due to development schedules, it just worked out that way. They also talked about how they approached the game’s design, wanting to include nostalgic callbacks for long-time fans without alienating new players.
This means that if you’re a series veteran, you’ll likely notice little Easter eggs and lore connections, but if you’re new to the franchise, you can still enjoy the game as a standalone horror experience set in a ruined city. It’s a great approach to take, especially since the series has been around for so long.
On the topic of leaks, Nakanishi said he tries to take them as a positive sign of fan interest. He believes that the fact that people are so eager to find out more about the game shows a huge amount of passion. To be fair, that’s a pretty good way to look at it. However, he also pointed out that not all leaks are accurate, and it can be a problem when fans start treating unconfirmed information as gospel, like remakes.
Kumazawa agreed, noting that it can be disruptive when people get their minds set on a certain feature or plot point that was never officially promised. When it doesn’t happen, they feel betrayed, even though Capcom never said it would be in the game in the first place. This is a common problem in the gaming industry, and it’s a little bit of an awful situation for everyone involved.
The conversation then moved to the Nintendo Switch 2, and it turns out that Resident Evil Requiem will be the first mainline game to launch on a Nintendo console on day one in two decades. This is a huge deal, and the developers said it was because the process of bringing the game to the new hardware went surprisingly smoothly. They had an original prototype of Resident Evil Village running on the Switch 2, and that went so well that they decided to bring the three most recent games (Resident Evil 7, Village, and Requiem) to the new console all at the same time.
This means that if you’re a new player on the Switch 2, you can jump right into the most recent games in the series without having to play them on a different console. This seems like a great move from Capcom, and it’s a promising sign for the Switch 2’s power. It feels like this is the starting gun for the series to return to the Nintendo platform with full commitment.
Resident Evil Has Big Plans for the Switch 2

The developers also talked about how the RE Engine is highly scalable, which made it easier to bring the game to the Switch 2. While they said they were still working on Resident Evil Requiem, they did say that the lessons learned from developing this game will be passed on to the team that works on the engine, which will help with future titles.
This is a great thing for fans to hear, as it shows that Capcom is always trying to improve its games and development process. It’s clear that they’re committed to making the best games possible, and it’s exciting to see what they’ll come up with next. Finally, Nakanishi talked about some things he would change if he were to remake Resident Evil 7, like adding a cut character and tuning some of the horror elements, which is really cool to think about.
Source: VGC