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Niantic has silently doubled the PokeStop spin limit at its Pokemon GO Fest 2023 locations, as per an exclusive tip…
The demo for Rightfully, Beary Arms loads up with a cute jumpsuit-clad teddy bear teleporting into a space station. Beary…
“You spam, you die!”: Sclash Game Designer Bastien Bernand On Creating A ‘Different’ Fighting Game
Memory, strategy, and speed are the most crucial set of skills you have to use for a fighting game. Of…
Video games as a medium are more powerful than they get the credit for. As gamers, we aren’t just seeing…
One of the key elements that help with immersion in a game is the audio. The sound of the world,…
GYLT is a survival horror game with a lot more depth than its beautiful, stylized world would indicate. Behind a…
“It’s not like other hidden object games”: Crime O’Clock’s Creative Director Matteo Sciutteri
Most of us have played a basic hidden object game at least once in our lives. It could have been…
‘Lot of potential in personal stories’: Fall of Porcupine’s Lead Designer Sebastian Heße
Have you ever complimented a notice for doing its job well? Finley, the protagonist of Fall of Porcupine has. And…
“Really proud of the level of polish” — The Bookwalker: Thief of Tales creators Oleg Sergeev and Mykyta Tsynklier
A few minutes into The Bookwalker: Thief of Tales is enough to know you are in for a unique experience.…
“L.A. Noire was a big inspiration”: Creative Director Olivier Lussier on This Bed We Made
This Bed We Made is a game about curiosity. From the various hints in the demo, it is also about…