The Desert Perpetual World’s First Raid Race for Destiny 2: The Edge of Fate concluded on July 20, 2025, after a massive 15 hours and 35 minutes, making it the third longest race after Salvation’s Edge and Last Wish. However, compared to the other two, this was one of the most brutal raid races filled with heartbreak and frustrating experiences players have ever witnessed.
Several teams participated in it with some of the usual names such as Team Burger (formerly Redeem), Math Class, Elysium, Indebted, Parabellum, and many more. These players battled through bugs, difficult bosses, a brand new leveling system, and multiple failures as Team Nut finally managed to claim the World’s First title.
The Most Chaotic & Closest Raid in the history of Destiny 2

The Desert Perpetual raid race was at a level that viewers and racers haven’t witnessed to this date. While Salvation’s Edge and Last Wish were mechanically difficult, once players figured out what to do, they managed to clear the bosses. Both of those raids crossed the 19-hour World’s First mark, but that was primarily due to how mechanically heavy they were.
However, The Desert Perpetual Raid wasn’t as mechanically challenging, but bosses refused to take damage. Players would dump Thunderlord, Lord of Wolves, Thundercrash, Hunter Golden Gun, and the bosses would barely lose 10-15 percent health.
This led to chaos in the final boss where Parabellum, Indebted, Team Nut, and Elysium were battling toe-to-toe, with all of them being at the final DPS phase at the same time and wiping. Team Indebted wiped at the final stand of the final boss, about nine times. Additionally, they got disconnected while a DPS phase was going on once.
Also Read: Latest Destiny 2 Feature Has Divided the Community and Here’s Why
Team Nut, who ultimately claimed World’s First, also wiped several times, since the boss simply had too much health and no amount of Super or ammo was enough to beat it. You must also remember that in raids, bosses have a normal health bar, and then a small health bar which is separated from their normal one.

This separated health bar is called Final Stand, where the boss will have some new mechanics, and it will go berserk. However, if you don’t reduce the entire normal health bar of the boss within three DPS phases, you will wipe. There’s also no reset option when final stand begins, as once you have triggered it, you must defeat the boss completely, else it will wipe.
The massive health of the boss meant combined with the power level restrictions on Contest Mode, meant players were dealing less damage. Once you take into account how power level and damage were completely changed when Edge of Fate launched and that players only had three days to prepare for the raid, things became extremely chaotic.
In fact, most of the time players wiped because at least one or two players died during Final Stand due to the boss dealing massive damage. Additionally, there were bugs like mechanics not triggering or rally banners not working, which further affected ammo economy. Shoot to Loot was the biggest friend of players, as they kept generating ammo by defeating mobs and using a weapon with this perk to pick up ammo.