Faerûn is full of characters that are in need of your help in one way or the other. Some turn out to be good while others can leave you distressed in more ways than you can imagine. So, it is natural for you to be cautious when a seemingly innocent young girl approaches your camp and seeks shelter for the night. She also has a cute little cat named Grub, so you know something ‘shifty’ is going to transpire.
Here is everything you need to know about Yenna in Baldur’s Gate 3.
What Happens if You Let Yenna Stay at Your Camp in Baldur’s Gate 3?
Since most of you probably aren’t monsters, letting a small child with red hair no less sit out in the rain might not bode well with your conscience. The same cannot be said of the vampire spawn Astarion though, as he immediately expresses his displeasure as only he can. But letting Yenna stay is the morally right choice although there are no approval perks from other companions for it.
Besides, Yenna is all alone with just her cat for company. So, it is safer for her to stay with you in camp. That being said allowing her in the camp opens up the avenue for a unique side-quest which can be triggered at any point in the game. Unbeknownst to you or your BG3 companions, a strange figure has been stalking your party as you enter Act 3. You are now in the sights of the shapeshifting menace known as Orin the Red.
There are many ways that your encounter with Orin the Red can play out and one of those is through Yenna. So letting Yenna stay in your camp can trigger the quest ‘Rescue Orin’s Victim’ with a different outcome.
Also read: How to Deal with Gremishkas in BG3
Outcomes for ‘Rescue Orin’s Victim’ in Badlur’s Gate 3: Yenna
Conventionally Orin’s side-quest involves the Shapeshifter kidnapping one of your companions and taking their place in your camp. After a little toying, she usually reveals herself and demands that you kill Gortash in exchange for the abductee. With Yenna, the sequence plays out in a similar fashion. Orin kidnaps Yenna in the middle of the night and takes her place in camp.
When you interact with the imposter Yenna the next time you camp, she offers you to make a delicious dish. If you take her up on the offer and try out the dish, you’ll realize it has a certain ‘feline quality’. If you confront her about it, the imposter reveals herself as Orin. The demand here is the same as other companions— you’ll have to kill Gortash in exchange for Yenna.
There is also an option to have Lae’zel kill Yenna if you doubt she’s an imposter. Conversely, if you decide to not allow Yenna into camp, she’ll still get kidnapped by Orin anyway, as you progress into the ‘Rescue Orin’s Victim’ quest.
This adds quite an interesting element to Orin’s quest as Yenna’s survival is completely up to your moral choices with no repercussions in the game. Apart from Astarion disapproving of her acceptance into camp, there are no companion consequences either.
Yenna’s character adds immersion to the story and your decisions tend to reflect your real-life perception of the game and its characters rather than in-game outcomes. It is your engagement with the game’s characters and its various premises that is being challenged here.