Cards in Dragon Ball Gekishin Squadra completely change the flow of a fight. They’re not just background systems sitting in your menu, the right divine combo card can push you from surviving by the skin of your teeth to suddenly running the match. These cards unlock a little deeper into progression, but once they’re in play, they become an extra layer of strategy you’ll constantly manage.
The goal isn’t to memorize every card and blindly follow a template. It’s about reading situations mid-battle and using the tools at your disposal to outthink whoever is standing across from you. Much like other Free Games on Steam, you’ll find that the deeper systems reward careful planning and adaptive thinking, syncing your actions with the flow of the match to gain a real edge.
How to Unlock Cards in Dragon Ball Gekishin Squadra

When the Card Energy Gauge reaches its maximum, you can receive one card. You gain energy by dealing damage to enemy heroes or their God of Destruction, as well as through other methods. Once the gauge fills, you get to pick one card from each set. That means three active cards at a time, and depending on which colors you select, you’ll also unlock a combo bonus that applies on top of their individual effects.
However, Divine Combo Cards will be available from role rank D4 and above. You will have access to 18 cards, organized into three sets of six cards each. Each set is associated with a specific theme: red for attack, green for defense, and blue for technical utility.
How Divine Cards Work in Dragon Ball Gekishin Squadra

Every player eventually realizes that raw power isn’t enough in Dragon Ball Gekishin Squadra. Each set carries unique tools and features, so understanding them is key to making the right pick:
- Set One Highlights:
- Lightning Swift rewards aggressive Vanishing Step usage by stacking energy fast.
- Super Snowball boosts attack every time you score KOs or assists, but wipes if you die.
- Strategic Escape and Too Easy kick in when you’re pressured, buying survivability.
- Set Two Highlights:
- Giant Slayer punishes high-HP enemies, while Prepare to Die finishes off weakened ones.
- Steel Skin and Solid Barrier bring strong damage reduction layers.
- Art of Decoy and Epic Hunter mix mobility and targeted damage for bosses.
- Set Three Highlights:
- Pursuer and Wicked Warrior add offensive bursts through conditional triggers.
- Guardian Angel lets you shoulder ally damage, turning you into a protector.
- Limit-Breaking Jump grants one more Vanishing Step use – mobility that can flip entire engagements.
Knowing when to slot in a defensive boost, stack damage against tanks, or shave seconds off a cooldown is what separates strong teams from the ones that crumble. These aren’t “one size fits all” cards. They work because you can adapt them to the type of fight you’re in.
Understanding Combo Bonuses
Choosing one card from each set does more than just stack three passives. The color combination of your choices triggers an additional effect in Dragon Ball Gekishin Squadra. For example:
- Three Reds (Overwhelming Power): Raw damage boost, perfect for snowballing.
- Two Greens + One Red (Fiery Fortitude): Scales defense based on HP, great for bruisers.
- Three Blues (Sorry to Keep You): Big mobility spike when moving toward allies.
- Balanced Trinity (Red + Green + Blue): A universal buff spread across attack, defense, and cooldowns.
Each combo pushes you toward a specific playstyle in the game. So we recommend paying attention to the color balance, which is just as important as the card abilities themselves in the game.
Strong cards to pick in Dragon Ball Gekishin Squadra

Some cards rise above niche roles and work in almost any comp. Options like Lightning Swift, Buildup, and Gekkashin High from Set One provide reliable offense and cooldown flexibility. From Set Two, Giant Slayer and Steel Skin balance damage and mitigation well. Set Three, Pursuer and Limit-Breaking Jump give both damage and much-needed movement safety. These create flexible setups that don’t lock you into a narrow playstyle, making them great if you want consistent performance without overthinking every swap.
Every swap respects the one-card-per-set rule, so planning ahead matters. Swapping isn’t panic-button gameplay; it’s adapting deliberately to the match tempo in Dragon Ball Gekishin Squadra. While Dragon Gems fuel progression elsewhere, swaps operate on their own system, so you need to balance both layers separately if you want consistent results.