In Hollow Knight: Silksong, healing is a big deal, and it works way differently than in the first game. Instead of relying on a resource called “Soul,” you’ll be using something new called Silk.
You get this Silk by both taking damage and dishing it out, and it fills up a gauge in the top-right corner of your screen. However, that doesn’t heal you; instead, there’s a bigger part to all this that will become easy once you know what to do.
How to Heal Yourself in Hollow Knight Silksong

Once that gauge is totally full, a circle next to your health bar lights up, which means you’re ready to use the ‘Bind’ action. Bind is your main way to heal in a fight. You just hit B on an Xbox controller, Circle on PlayStation, or A on a keyboard (you can remap these on PC). When you use it, the whole Silk gauge gets used up, and you instantly get back up to the health masks it costs, at least at the start of the game.
That amount might go up later on, though, as you find different items. To be fair, the Bind animation is a lot faster than the healing was in the original Hollow Knight, but it’s not instant, so it’s a bit of a risk.
If Hornet gets hit or interrupted while she’s performing Bind, all that Silk you just spent is gone, and you don’t get any health back. So, you really need to time it right, maybe in the air or during a quick break in the action, to make sure you don’t waste that precious Silk.
Other Ways to Heal in Silksong

Beyond the primary “Bind” mechanic, Hornet has a few other ways to get her health back in the difficult world of Silksong. One of the most important and familiar ways to heal up is by resting at benches. These are placed strategically throughout the game and act as safe havens.
When you sit at a bench, Hornet’s health is completely refilled, which is a great way to recover after a tough fight and get ready for what’s next. They’re not just for healing, though; benches are also super important checkpoints that save your progress.
Finding one is a real reward for exploring, and it definitely makes you want to go looking for those much-needed breaks. Another big way to boost Hornet’s survivability and her healing is by collecting Mask Shards. These are hidden all over Pharloom, and when you gather four of them, Hornet’s maximum health goes up by one mask.
When you complete a set of four, it also gives you a full heal, instantly refilling Hornet’s health to her new, higher maximum. This is a great incentive to explore and find all those hidden collectibles, making Hornet a lot tougher against all the enemies she’ll face.
Best Strategy for Healing in HK Silksong

The catch for healing in Hollow Knight: Silksong is that the timing is super important. If Hornet gets interrupted while she’s binding, you lose all the Silk you used without getting any health back. It’s a risk-reward dynamic that makes you think carefully about when to heal, maybe even in mid-air during a tough fight. The binding animation is faster than the one in the first game, but it’s not instant, so you have to be aware of enemy attacks and wait for the right opening.
Beyond combat, benches are your best friend. Resting at a bench completely restores Hornet’s health and acts as a checkpoint, so you don’t have to retrace your steps after you die.
Another great way to get stronger is by collecting Mask Shards. Just like in the first game, if you collect four of them, you’ll permanently increase Hornet’s maximum health by one mask. The bonus is that when you complete a set of four, you also get a full health restoration, which is a nice passive healing bonus.
This gives you a great reason to explore and find all those hidden shards, as they not only boost your health but also give you a free full heal, letting you push further into the game. Ultimately, mastering the healing system in Silksong is all about managing your Silk gauge, strategically using Bind when the time is right, and making sure to take advantage of benches and Mask Shards.
Do I Need a Full Silk Gauge to Heal?

The biggest change in Hollow Knight Silksong is that you need a completely full Silk gauge to even start a heal. It’s not a system where you can do a little heal for a little bit of Silk; it’s all or nothing. Once that gauge is totally full, a circle next to Hornet’s health bar will light up, letting you know that the “Bind” healing ability is ready to go. So you should know how to get more silk fast.
When you’re ready, you can press the heal button (that’s B on Xbox, Circle on PlayStation, or A on the keyboard) to restore a certain amount of health. Initially, the Bind ability restores up to three masks, which is a pretty big upgrade from the single mask you could restore in the first game. There’s a catch: the entire Silk gauge is used up, no matter how much health you actually heal. So, you’ll want to be smart about when you heal and try to use it when you’re really low on health to make it count.
The animation for Bind is much faster than the old healing animation, but it’s not instant. If an enemy hits Hornet while she’s healing, the Bind will be interrupted, and you’ll lose all that Silk without getting any health back. This adds a cool layer of risk and reward, forcing you to find a safe moment to heal, even if it’s in the middle of a fight.
What Happens if My Healing Is Interrupted Hollow Knight SS?

In Hollow Knight: Silksong, Hornet’s healing ability, called Bind, is a super important part of the game. Yet, there’s the catch: even though the healing animation is quicker than in the first Hollow Knight, it’s not instant. That tiny window of time leaves you super vulnerable, and that’s something you should know before playing.
If an enemy hits you or you get interrupted while you’re trying to heal, you lose all the Silk you used for that attempt, and you don’t get any health back. So you not only stay damaged but also lose the valuable resource you just spent.
This creates a serious risk-reward situation. You can’t just heal whenever your Silk gauge is full. You have to be smart about it and find a safe moment, like when an enemy is recovering or there’s a lull in the fighting. If you try to heal when it’s not safe, you could end up taking more damage and losing your Silk, which is a double whammy.
The game uses your entire Silk gauge, no matter how much health you’re missing, so timing is key to getting the most out of a full heal. This system forces you to think strategically and really learn enemy attack patterns. A badly timed Bind can leave you in a much worse spot.
Is Healing Faster in Silksong?

One of the best things about Silksong’s healing is how fast it is. The “Bind” animation, which can heal you for up to three health masks at a time, is way faster than the healing animation in the original Hollow Knight. This is a huge advantage and lets you squeeze in a heal during some really tight spots. However, there’s a big catch: if you get hit while you’re healing, you’ll lose all the Silk you used, and you won’t get any health back.
This risk/reward mechanic means you really have to be careful and find the right moment to heal. Beyond the main “Bind” mechanic, there are other ways to heal, too. Resting at benches works just like in the first game and will fully restore your health in Hollow Knight: Silksong.