Mycopunk isn’t your typical shooter. It asks you to think differently. At the center of its gear system is a 7×7 upgrade grid, geometrically laid out like a hexagon. All your weapon upgrades called molecular strands, must be physically slotted into this space.
Instead of simply stacking stats, you’re solving a spatial puzzle. The way you arrange your mods can make your loadout devastatingly strong, or frustratingly weak.
1. Mods That Kinda Change Weapons Entirely

The mods here are not just like “+10% damage” stuff. A lot of them actually alter how your gun acts, like fundamentally.
- Volatile Battery (DMR Rifle): When the clip is emptied, it becomes explosive. And you can actually shoot it to detonate.
- Infinity Burn (Cycler SMG): You don’t run out of ammo, but it literally hurts you while you fire it.
- Scatterburst (Swarm Launcher): Shoots all projectiles at once. So it’s like a big blast, but the mag is much smaller now.
These are some of changes that can totally flip someone’s playstyle. Doesn’t matter whether it’s aggressive rushing or methodical positioning.
2. Grid Space Is Not Enough, You’ll Have to Compromise
Since you only get a 7×7 grid, you run out of space quicker than you expect. Some of the Exotic mods take up, like, a big chunk of that grid. So you simply can’t equip everything even if you want to.
Say you want to do more elemental damage, but if you put that in, you might lose out on recoil control or ammo efficiency. So it’s always a bit of give and take. You’ll have to decide what matters most based on your playstyle or the mission coming up.
3. Ammo Works Different, Encourages Switching Guns
There’s no ammo pickups like in most shooters. In Mycopunk, you recharge one gun’s ammo just by doing damage with the other one. That means you’re switching weapons a lot, and not just because you ran out.
It creates a loop that makes both guns feel like they matter the whole time. Instead of a main gun and a backup, you’re using both constantly.
Also Read: How to Unlock the Carver Chainsaw in Mycopunk
4. You Can Mod Movement Too

It’s not just your weapons. Your robot class, Scrapper, Wrangler, Glider, or Bruiser, also has abilities you can customize using their own grid.
- Scrapper: Uses jetpacks and grapples to move around faster.
- Wrangler: Has a rocket whip and can dash while in mid-air.
- Glider: Has a wingsuit which makes vertical movement way different.
- Bruiser: Can use a shield and perform a slam attack that’s pretty strong.
You can adjust things like cooldowns, ability radius, and other stuff to make movement suit your needs. Sometimes it’s more useful to move better than deal more damage.
5. Loadouts Have to Change With the Mission
You really can’t just pick one “perfect” build and expect it to work for every mission. Each mission plays differently, and you’ll need to switch up your mods accordingly.
- Cleanup missions: Lots of enemies, crowd control matters most.
- Escort/Transport: Better to focus on surviving and keeping ammo flowing.
- Boss fights or defending points: You’ll want heavy damage and durability.
So it’s smarter to make a few different builds and rotate them depending on what you’re doing.
6. The Enemies Evolve, And Mess With Your Plans

One of the trickiest things is how the fungal enemies keep adapting. Like, if they kill one of your allies, or pick up dead bodies, they can evolve. Suddenly they have new skills or act in new ways.
What worked earlier in the level might not work later. You’ll need to build in a way that gives you flexibility, or else you can get overwhelmed pretty fast.
Pro Tips
- Begin with a strong Exotic mod. Build the rest of your loadout around that.
- Don’t forget support mods, recoil help, regen, cooldowns. They make a big difference.
- Always adjust for the mission. A boss build will not help much in a swarm situation.
- Movement matters more than people think. Escaping or repositioning can win fights.
- Expect things to change. Your build should be ready to shift when enemies do.
Final Thoughts
The grid system isn’t some side feature, it’s actually the core of how Mycopunk works. It affects your guns, movement, even how you deal with enemies that keep changing mid-mission.
This game doesn’t let you just boost one stat and be fine. You have to think about placement, synergy, and flexibility. But once you get good at the grid, you’re not just playing better, you’re controlling the battlefield on your own terms.