A strong Dual Blades build in Wuchang: Fallen Feathers gives you an edge in combat by letting you Clash frequently while recovering HP without putting yourself at risk. It revolves around two weapons, the Twin Bandit and Bitter Severance and one of them is great during the early stages, and the other becomes more useful later.
As long as you keep the appropriate ammunition, in terms of pendants, gear, and weapons, and learn when to switch out the skills, most fights won’t be too difficult to gauge. You push an enemy and still leave yourself the option of recovering, and the balance is, in fact, very potent against all types of confrontations.
Skill Tree & Clash Synergy

Clash is the foundation of this setup, so your skill choices need to reinforce that loop. Leaf Slasher lets you trigger Clash from regular combos, which matches the pacing of both weapons really well. Skyborn Call III is equally valuable, it either enhances the strength of Skyborn Might or lets it last longer depending on the phase of the fight.
Swift Blade and Energetic keep you on the offensive, while Endurance and Vitality are what really help in late-game battles where slip-ups are costly. Madness should be pushed high enough to boost effectiveness, but not so far that it ruins your sustain. If you overdo it, it’ll eat into your recovery loop quickly.
Temperance, Gear, Pendants & Benedictions
Bone Needle with Leech Temperance keeps the structure steady. It helps your HP not fall too far when taking chip damage. Light armor is best matched here, especially if it improves stamina or resistances. Heavy armor can be used but only when you don’t have better pieces.
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Twin Infant pendant gives healing that fits the style. If damage is what you’re looking to raise, then Eagle or Dragonling works better. Benedictions should always adjust to your active weapon. When Twin Bandits are equipped, you want Blocking Clash, Skyborn Vigor, and Combo Force. Bitter Severance needs Skyborn Ward, Poise Break tools, and Counter Force instead.
Playstyle & Progression Tips

Start off the game using Twin Bandits. As enemy health and toughness scale, bring in Bitter Severance, but don’t replace the weapon class. Keep Leech active before the fight even begins. Enter using a Clash or Block to trigger Skyborn Might.
Then follow up with sustained combos. Save Unbroken Onslaught for when they’re fully open or off guard. Use Firearm Blades only when you’re forced to keep your distance. If you still have Skyborn Might going, follow with a spell to stretch the combo. Some players dodge inward instead of back, and strangely, that seems to open better angles. You can also pre-buff using Plumed Branch if that’s your style.
Advanced Combat Mechanics
High Madness will buff you up, but once you begin abusing, it will start to take a toll on you. Triggering a Clash at the start of any fight grants you instant Skyborn Might, giving you a head start in damage output. In most cases, it’s better to rely on Clashing than dodging, especially since Might-enhanced spells activate precisely when your weapon connects.
Even at late game, Twin Bandits should not be dropped. They continue doing the job when you scale them effectively. Bitter Severance is meant to complement the setup, and not replace it. There’s no reason to change your weapon class or playstyle when the existing structure works so well. With the right timing, this build creates a tight loop of healing, pressure, and quick finishers that allow you to outlast and outpace nearly everything the game throws at you.
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How the Dual Blades Setup Dominates in Wuchang

This whole setup leans on just two key weapons. Twin Bandits works very nicely at the start. It’s light and gives fast swings, and it has built-in Block, which helps make Clashing easier and keeps your health up mid-combat. You can stay in longer without falling behind.
Bitter Severance doesn’t take over until fights become more demanding. Its main strength is Unbroken Onslaught, a leaping strike that can deal strong poise damage. It’s best saved for cleaner moments when the enemy’s guard is down. Firearm Blades are another tool, though more like backup when you can’t close the gap.
Even in late game, Twin Bandits still does the job just fine if you’ve scaled them right, and there’s not really any need to drop it. Bitter Severance is not meant to take over, it just adds more into the mix and keeps things flowing. The class and overall playstyle don’t really need changing since the build already handles things solidly. As long as your timing’s right, it ends up forming this loop where you’re keeping pressure, healing through fights, and closing them out before they drag too long.