Wuchang: Fallen Feathers is yet another Soulslike in the market, and it features a wide variety of features that are well-known in games from this genre. However, just like every other game, this one’s also flawed, and there are pain points that could have been improved.
It’s, however, important to mention that these missing features are more of a personal gripe and that they will differ from what other players might feel. Here’s a list of five features that should have been added to make the journey through the game a lot smoother.
Five Features that would have made Wuchang: Fallen Feathers a lot better

Before jumping into the discussion, it’s important to mention that the points mentioned here have been done in comparison to Soulslike games. This means the game may be missing certain features or has created complications that are done much other in other titles of the same genre.
If you’re a Soulslike veteran, these are mechanics that won’t necessarily make the game easier. Instead, it would be more accessible and smoother to navigate.
Better explanation of the Madness mechanic

Souls games are tough. Most of them come with a mechanic that punishes you for dying too much. In the case of Wuchang: Fallen Feathers, it’s the Madness mechanic, where the more you die, the more damage you take and deal to enemies.
You are made to fight a powerful enemy called the Inner Demon when you die with your Madness meter full. This meter also determines how much Mercury you lose when you die, which is the equivalent of Souls in this game.
The problem is, the game does a terrible job of explaining this mechanic. By the time you get to even understand what is happening, you are forced to fight this Inner Demon. This completely confuses the player. If the game describes how Madness works right after your first death, it would make life a lot easier for newer players.
More Wuchang guides: Wuchang: Fallen Feathers – Commander Honglan Boss Guide
There should be more Quickslots

Wuchang: Fallen Feathers only has four Quickslots, which allow you to quickly access items such as Heals or Status Removal when fighting enemies and bosses. Most games feature up to eight Quickslot items, but this game, having just four, is a weird choice from the developers.
As such, there should definitely be more Quickslots since it’s a difficult game, and for someone who is experiencing bosses for the first time will have no idea what they should be using. Adding everything necessary to the Quickslots makes combat a lot smoother, and that being so limited is a drawback.
Mercury drops after death should have been more visible

When you die, your Mercury drops, and it forms a blackish-blue small puddle with a water droplet floating over it. It’s very small and barely visible, which makes it difficult to find, especially if you die in an area with a lot of vegetation.
There were times when, after dying to an enemy, it became quite difficult to find the dropped Mercury, and the developers should have made it a lot brighter. In Elden Ring, for instance, there is a directional map that shows the location.
Since there is no map in this game, and because the currency is called Red Mercury, it should be glowing red or a lot bigger, so that players don’t lose out on their hard-earned currency.
The Skill Tree should have more clarity

Similar to every other Soulslike game, Wuchang: Fallen Feathers also features concepts like resting or leveling up your skill tree to enhance your character. However, the entire menu tries to do too much, which can be confusing at times.
For instance, the skill tree, which is called the Impetus Repository in this game, features a massive number of nodes, which are all tied to one single point with no description of what leads to where.
It might trigger your excitement if you play Path of Exile, but for an average player, it lacks the clarity of a game such as Black Myth: Wukong. Simply placing each set of skills under individual classes would have made the part of figuring out which skill to upgrade and deciding on which path to follow a lot simpler.
In fact, your flask upgrades are also part of the skill tree, which most Souls games keep separate. Upgrades such as Flasks and heals should always be separate, so that players don’t have to choose between survivability and growing stronger.
More Wuchang Guides: How To Upgrade Weapons in Wuchang: Fallen Feathers
Lack of a pause button

Wuchang: Fallen Feathers is a single-player game with no online multiplayer. However, it still doesn’t have a pause menu, which should be present. Dark Souls and Elden Ring don’t have one because there is a multiplayer aspect to the games.
However, Sekiro, which is yet another Soulslike game from FromSoftware, has a pause button, since it’s a single-player title. As such, Wuchang, which is also a single-player game, has no excuse for not having a pause button. This is a quality of life feature that makes experiencing the game a lot easier.
If Wuchang: Fallen Feathers can fix these issues in an update, that would be great. However, this may be something the developer should keep in mind for a sequel, since it seems like another game in the series is inevitable.