It looks like we’re not getting a Dragon Age trilogy remaster anytime soon, and the reason is a little disheartening. According to former series executive producer Mark Darrah, EA has repeatedly turned down pitches from BioWare to either remaster or remake the original Dragon Age games. This is despite the massive success of projects like the Mass Effect Legendary Edition, and it’s a real shame for fans hoping to revisit Thedas with modern visuals and a unified experience.
Darrah, in a recent interview, even called EA’s stance “strange for a publicly traded company to basically be against free money,” which honestly says a lot about the situation. For years, fans have been dreaming of a Dragon Age remaster, especially after seeing how well the Mass Effect trilogy was brought back to life. But it turns out, what worked for Commander Shepard isn’t so simple for the Grey Wardens.
Dragon Age Takes Too Much Work
A big part of the problem is a technical one. While the Mass Effect games were all built on a common Unreal Engine base, the Dragon Age series is a whole different beast. Dragon Age: Origins was on the old Eclipse engine, Dragon Age II used the Lycium engine, and Dragon Age: Inquisition moved to Frostbite. This means you’re dealing with three completely different, and now outdated, engines. Trying to update all of them for modern platforms would be a development nightmare—a far more complex and expensive process than what the Mass Effect team had to deal with.
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Darrah explained that BioWare did try to come up with some clever workarounds. They suggested using Frostbite tools to unify the games or even partnering with experienced modding teams to help with the heavy lifting. But EA’s response was a bit of a slap in the face: they said BioWare could go ahead with the project, but only if they used their existing budget.
As Darrah pointed out, with other major commitments on the plate, including the next Mass Effect game, this essentially made the entire project unfeasible. You can’t just tack on a massive remaster effort to a studio that’s already stretched thin. It’s a classic case of a publisher giving an impossible condition instead of just saying no outright.
For fans, the decision is incredibly frustrating, especially now. The game’s fanbase has been in a weird spot ever since the poor reception of Dragon Age: The Veilguard. A remaster of the original trilogy could have been the perfect way to build up a new wave of excitement for the series and bring a lot of lapsed players back into the fold.
Dragon Age Is Dead in the Water for Now

It would have served as a great way to remind everyone why they fell in love with Thedas in the first place, and it probably would have been a huge commercial success. I mean, the first three games are massively popular, so a remaster would be a guaranteed money-maker. But without EA’s support, it seems like that dream is dead, at least for now.
It’s almost like the disappointment from The Veilguard soured the entire well for the franchise, or at least confirmed EA’s reluctance. The publisher seems to be taking a hands-off approach that hurts everyone in the long run. In my opinion, good. The new team does not understand Dragon Age and would be terrible at redoing Origins. So good riddance.
Source: MrMattyPlays