The new version of Silent Hill 2 is pretty divisive, especially as more features are revealed. A recent talk with the person in charge of the series, Motoi Okamoto, in Famitsu magazine gives more information about how the game is being made. The developers who made the original game in Japan, like the person in charge of the pictures, Masahiro Ito, and the person in charge of the sounds, Akira Yamaoka, at first wanted the new version of the game to be more different from the old one than the Polish company Bloober Team wanted.
According to the Famitsu article covered by Automation-Media, Bloober Team really liked the old Silent Hill 2 game and wanted to make a new version that stays true to the original but also feels modern. But the developers who made the original game wanted something different. Okamoto thinks this is because creators like to look at their old work in new ways. There are improvements and ideas they feel would be better now that time has passed.
More News: Like a Dragon Yakuza Live-Action Series Coming to Amazon Prime Video This Fall
This difference in vision caused the two teams to have helpful talks. Ultimately, they agreed on a solution that keeps the important parts of the original Silent Hill 2 that people love while also adding changes for today’s audience.
According to Okamoto, the main point of the remake is to keep the scary feeling that made the original game so creepy. This means they will focus on telling the story in a sneaky way, using the stuff around you and the sounds you hear instead of just telling you outright.
To make you feel even more like you’re really in the game, the game designers decided to use as few on-screen displays as possible. For example, instead of looking at a map in a menu, the character James will look at a real map in the game world.
More News: Helldivers 2 Gets Jungle Warfare Update with Viper Commandos
The updated version has better-looking surroundings because of new technology. However, the team was careful not to change things too much from the original story. Okamoto specifically talks about choosing not to include things like traffic lights and street lamps, which weren’t in the original Silent Hill’s always-dark world.
We’ll see how loved it is when it releases, but we hope it does well.