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GYLT is a survival horror game with a lot more depth than its beautiful, stylized world would indicate. Behind a…
“It’s not like other hidden object games”: Crime O’Clock’s Creative Director Matteo Sciutteri
By Jaymie Vaz
Most of us have played a basic hidden object game at least once in our lives. It could have been…
‘Lot of potential in personal stories’: Fall of Porcupine’s Lead Designer Sebastian Heße
By Jaymie Vaz
Have you ever complimented a notice for doing its job well? Finley, the protagonist of Fall of Porcupine has. And…
“Really proud of the level of polish” — The Bookwalker: Thief of Tales creators Oleg Sergeev and Mykyta Tsynklier
By Jaymie Vaz
A few minutes into The Bookwalker: Thief of Tales is enough to know you are in for a unique experience.…
“L.A. Noire was a big inspiration”: Creative Director Olivier Lussier on This Bed We Made
By Jaymie Vaz
This Bed We Made is a game about curiosity. From the various hints in the demo, it is also about…