In Destiny 2’s The Edge of Fate update, the Armor 3.0 system remains largely the same, but its importance has never been greater. While most players think of masterworking armor simply as a way to boost mod energy, it’s also one of the most efficient ways to patch up weak stats without overhauling your entire build. If you’re looking for meaningful improvements without heavy investment, this is your best starting point.
What Masterworking Does

When you max out a piece of armor:
- You get 10 total energy, that’s for stronger or expensive mods.
- Also, you’ll gain +2 to all six stats, Mobility, Resilience, Recovery, Discipline, Intellect, and Strength.
Masterworking all five pieces gives you +10 to everything. That’s 60 points free, which can sometimes be just enough to get that extra ability charge or survive one more shot. These little boosts matter more than everyone thinks.
How To MasterWork Armor 3.0
Step 1: First Find the Weak One
Start with seeing which stat is lowest or not hitting the next tier. Every 10 points is a tier, so you’re looking at 30, 40, 50, etc. Use Destiny Item Manager (DIM) or ArmorPicker to avoid manual calculations.
Let’s say your Discipline is at 48. That’s really close to Tier 5. Just one masterworked armor can give +2, pushing it to 50, putting you into Tier 5 and giving you a faster grenade cooldown.
Step 2: Understand Stat Rolls and Patterns
Each armor piece pulls stats from 2 groups:
- Mobility / Resilience / Recovery
- Discipline / Intellect / Strength
If you don’t understand what stats roll on what gear, you’ll waste materials. For example:
- Helmets usually boost Mobility, Intellect, Strength
- Chest gives better Resilience, sometimes Recovery
- Legs tend to lean toward Mobility or Discipline
So if you need more Strength, masterworking a chest with low Strength won’t help much. Pick pieces that already lean toward the stat you need.
Also Read: How to Tune Tier 5 Armor with Stat-Swapping Mods in Destiny 2
Step 3: Mix With Mods and Synergy
Don’t masterwork in isolation. Stack it with:
- Stat Mods like Recovery Mod (+10)
- Fragments from subclasses (+10 Resilience from Ember of Solace, for example)
- Artifice armor from dungeons (adds +3 to any stat)
- Exotics that give bonuses (Starfire Protocol, Heart of Inmost Light, etc.)
When these all work together, even +2 from masterwork can tip a stat into the next tier, or close enough, you can mod it the rest of the way.
Step 4: Think About the Cost
Masterworking doesn’t come cheap:
- For Legendary: 3 cores, 3 prisms, and 1 Ascendant Shard
- For Exotics: 3 Ascendant Shards in total
If you don’t have many shards, be careful. Don’t waste it on 58-stat gear or something with weird distribution. Focus on:
- Armor with base stats 63 or higher
- Spikes in good stats like Recovery or Discipline
- Dungeon/Raid armor (usually higher stat totals)
Also Read: How To Prepare for Destiny 2: The Edge of Fate
Step 5: Don’t Overdo It
A common mistake that I also suffered from is adding to stats that are already sitting at 100. Don’t. It doesn’t help past 100. You’d be better putting it in a low stat.
Instead:
- Push weak stats up a tier
- Even out builds that are too min-maxed
- Make PvP builds more balanced (100 Resilience isn’t always everything)
Even +4 Strength can be enough to give you that melee back when you need it most.
Final Thoughts: It’s More Than Just an Upgrade

Masterworking gear in Edge of Fate is like the polish on a well-made weapon. It doesn’t change the core, but it completes it. It gives you more space to be flexible, more passive stats without having to give up mod slots or change an exotic.
For serious players, or even semi-serious ones, this is how you close the gap. You don’t need to be elite to benefit. You just need to be smart. In the end, masterworking is not just extra energy. It’s your best tool for making your build work better than it should.