GH Picks
“You spam, you die!”: Sclash Game Designer Bastien Bernand On Creating A ‘Different’ Fighting Game
Memory, strategy, and speed are the most crucial set of skills you have to use for a fighting game. Of…
While it may be challenging to define the adventure genre, as long as there is a component of exploration and…
Video games as a medium are more powerful than they get the credit for. As gamers, we aren’t just seeing…
The horror games collection is one that consistently keeps you on the edge. They’ll make you feel anxious when you…
Nintendo’s name in the video game industry is a big one. They’re known for making charming, memorable and ‘bright’ games…
One of the key elements that help with immersion in a game is the audio. The sound of the world,…
GYLT is a survival horror game with a lot more depth than its beautiful, stylized world would indicate. Behind a…
“It’s not like other hidden object games”: Crime O’Clock’s Creative Director Matteo Sciutteri
Most of us have played a basic hidden object game at least once in our lives. It could have been…
Role-playing games promise a lot. They take us on journeys we otherwise never comprehend. They put us in the shoes…
A video game can be your favorite for many reasons- the theme was mesmerizing, the stories were well told, or…
Nintendo is the pioneer of many high-quality games. With Nintendo Direct giving us a glimpse of all that’s coming to…
‘Lot of potential in personal stories’: Fall of Porcupine’s Lead Designer Sebastian Heße
Have you ever complimented a notice for doing its job well? Finley, the protagonist of Fall of Porcupine has. And…