In 7 Days Cat Sitting, you are tasked with taking care of the cat for 7 days to get the good ending. In this span of 7 days, anything can happen, from random intruders showing up at your door to a cat flying into the air, slowly disappearing into the sky, never to be seen again.
It will not be easy to take care of a cat when both the house and street are run by strange anomalies; if you want to see the end, you must survive through all of them. In this guide, I will guide you through all the Anomalies encountered and the endings you can unlock in 7 Days Cat Sitting.
All Anomalies & Endings in 7 Days Cat Sitting
We are going to encounter a lot of abnormal creatures that will pay a visit during our cat-sitting time. Each anomaly will have a different appearance and will interact with the house in its own way. Some will barge right in, while others like to play around the house by misplacing all the furniture in the room. Here is a brief look at all 24 endings. I’ve highlighted the endings with Anomaly appearance to help you find them if you haven’t seen or unlocked them in your game.
| Endings/Badges (Anomaly Appearance) | How to Trigger? |
| Cold As Ice | Go to bed with the fridge open. |
| Starved | Go to bed without eating. |
| Ancy | Don’t play with the cat before going to bed. |
| Uh oh Stinky | Don’t clean the litter box before sleeping. |
| Unfinished Business | Don’t feed the cat before going to bed. |
| Blackhole | Spin the laser point in a circular motion for the cat to spin around to create a black hole. |
| Intruder Alert | Before going to bed, leave the front door of the house open. |
| Fired | Leave the oven on before going to bed |
| Awww… SO CUTE | Pet the Whiskers, the cat, 100 times. |
| Cya Later | Leave the front door open with the cat inside. |
| Screen Time | Go to sleep with the TV turned on. |
| Evicted | Don’t take the mail from the mailbox before going to sleep. |
| Down the Drain (Anomaly Appearance) | Go to bed without flushing the severed head in the toilet. |
| I see you (Anomaly Appearance) | Going to bed without closing the blinds on the creepy man at the window. |
| Catzilla (Anomaly Appearance) | Let Catzilla walk to the end of the street. |
| Granny is Here (Anomaly Appearance) | Get caught by Granny |
| Pranked (Anomaly Appearance) | Open the door that you are told not to open. |
| Voided (Anomaly Appearance) | Don’t close the blinds when the void fills the street. |
| Misplaced Anomaly (Anomaly Appearance) | Notice the misplaced objects around the house. |
| Lights Out (Anomaly Appearance) | Don’t turn off the lights after Granny Leaves. |
| Found You (Anomaly Appearance) | Hide from the Emergency Intruder when it breaks into the house. |
| Not My Cat! (Anomaly Appearance) | Stare at the cat’s head |
| Peek-a-boo (Anomaly Appearance) | Don’t take pictures of the Tall Man. |
| Good Canon Ending | Follow all the objectives and take care of the cat for 7 Days. |
How To Get All Endings in 7 Days Cat Sitting
This section will be about all 24 endings in 7 Days Cat Sitting and what needs to be done to trigger them in the game. I will also mention the ways to get rid of Anomalies when they make an appearance in some endings.
Cold As Ice

Trigger: Go to bed with the fridge open.
Open the door to the refrigerator and leave it open before going to sleep. When you wake up, a thick layer of ice will freeze over the entire house. The cat will also get trapped in a large block of ice, and soon you get the Game Over screen.
Starved

Trigger: Go to bed without eating.
This one is plain and simple; you just need to go to sleep without eating anything. It is one of the funniest endings, where your body will instantly turn into a dry skeleton on the bed. That’s why you should always finish your dinner before hitting the bed.
Ancy

Trigger: Don’t play with the cat before going to bed.
We have one task, which is to play with Whiskers, the cat. The only way to trigger this ending is by not playing with Whiskers at all and then going to sleep. The cat will get furious and start to attack you in the bedroom.
Uh oh Stinky

Trigger: Don’t clean the litter box before sleeping.
Since you have a cat in your house, you have the responsibility to clean up the litter box after the cat does its thing. Well, the only way to trigger this ending is by not doing exactly that. Let the feces pile up in the litter box and go to bed. Once you wake up, you will find the entire house covered in a green hue, and everything will be covered with feces.
Unfinished Business

Trigger: Don’t feed the cat before going to bed.
Here we are breaking another rule of taking care of a pet; this time, we are not going to feed the cat before going to bed. Once you wake up, you will see the cat has now turned into a ghost roaming through the house, going through the walls, flying in the air.
Blackhole

Trigger: Spin the laser point in a circular motion for the cat to spin around to create a black hole.
When you are playing with the cat with the laser, instead of pointing the laser at random locations, spin it around in a circle. This will make the cat also follow the laser and spin in a circle; eventually, the cat spinning in a circle will create a large black hole inside the room, and you and the cat will leave the universe.
Intruder Alert

Trigger: Before going to bed, leave the front door of the house open.
This one is fair and simple: just go to sleep without closing the front door of the house. You can close the other doors of the house, but leave the front door open. When you go to sleep, you will see a laughing maniac breaking into your house and standing close to your bed, laughing hysterically in the darkness.
Fired

Trigger: Leave the oven on before going to bed
Don’t turn off the oven before going to bed; you will start seeing fire coming out of the oven. Ignore it. Just go to bed, and when you wake up, you will find the whole house on fire.
Awww… SO CUTE

Trigger: Pet the Whiskers, the cat, 100 times.
This one is simple, but it will take a while. All you have to do is pet the cat 100 times, continuously. After petting the cat 100 times, the cat will get excited, dance around, and fly into the air.
Cya Later

Trigger: Leave the front door open with the cat inside.
When you have the cat running around the house, just leave the front door of the house open. Then go to bed to get some sleep, and you will see the cat leaving the house into the darkness of the street.
Screen Time

Trigger: Go to sleep with the TV turned on.
If you don’t turn off the TV before hitting the bed, you will trigger this ending. Here, you will see the cat staring at the TV by standing on the couch.
Evicted

Trigger: Don’t take the mail from the mailbox before going to sleep.
If you don’t check your mailbox and take the mail out before going to sleep, you will get evicted. When you wake up, the house will be completely gone, but you will still be sleeping on the same bed. The evictors are generous enough not to take away your bed with them.
Down the Drain (Anomaly Appearance)

Trigger: Go to bed without flushing the severed head in the toilet.
When a severed head shows up on the toilet, you are given a button on the screen to flush the creepy head down the toilet. We are not going to do that; instead, we will let it stay on top of the toilet. Don’t flush the head, and then head to bed to get the jump scare.
I see you (Anomaly Appearance)

Trigger: Going to bed without closing the blinds on the creepy man at the window.
When the cardboard cutout of a creepy man peeking shows up at the window, don’t close the blinds. Let it stay as it is, then go to sleep to get a good jump scare. It will show up in the room with the TV and fireplace. The owner will text you to ignore the cutout by closing the blinds once you send the picture of the creepy man at the window.
Catzilla (Anomaly Appearance)

Trigger: Let Catzilla walk to the end of the street.
You will see the giant Catzilla appearing outside the house; it will be walking to the end of the street. If you turn on the TV, it will put the giant Catzilla to sleep, but if you don’t turn on the TV, it will walk to the end of the street and start destroying the houses on its way.
Granny is Here (Anomaly Appearance)

Trigger: Get caught by Granny
Granny will show up at the house; you will see her through the front door of the house. Even if you don’t open the front door to let her in, she will eventually barge right inside. Once inside, she will just walk in a straight line and then make her way out of the house. If you are not in her walking path, nothing bad will happen. To trigger this ending, you need to stand in her way, just open the door when Granny appears, and don’t move. Granny will then grab you and take you away.
Pranked (Anomaly Appearance)

Trigger: Open the door that you are told not to open.
When an alien-like creature, closely resembling Slender Man, gets hold of your bedroom door, take a picture of him to make him disappear. Now you will find another door locked at the end of the hallway, next to the door to the bedroom and bathroom. If you take a picture of the door and send it to the owner, he will tell you not to open the door. You probably are aware of where I’m going with this; just open the door to get this ending.
Peek-a-Boo (Anomaly Appearance)
Trigger: Don’t take a picture of the Tall Man by the bedroom door
It’s linked to the last ending; instead of taking a picture of the tall Slender Man, just head to the bed by walking backwards down the hallway, enter the bedroom, and sleep. You will get jump-scared by the tall man unlocking the Peek-a-Boo ending. Do note, taking a picture of the tall man removes him from the spot by the door to the bedroom.
Voided (Anomaly Appearance)

Trigger: Don’t close the blinds when the void fills the street.
When the world outside turns black, close down the blinds of every window of the house. You will notice the darkness through the open window; instead of seeing the nightly street, you will see nothing but void. Here, if you don’t close every window blind before going to sleep, you will trigger the ending Voided. Here are the brief details of all the windows in the house:
- 2 windows in the Kitchen
- 2 windows in the Living Room
- 1 window in the Laundry Room (In the Kitchen)
- 1 window in the Bathroom
- 2 windows in the Bedroom
We are looking at 8 windows in the house; close the blinds on all 8 windows in the house before heading to sleep. If you don’t, you will trigger this ending.
Misplaced (Anomaly Appearance)

Trigger: Notice the misplaced objects around the house before going to sleep.
If an object around the house is misplaced to a different location where they are not supposed to be, then you need to take a picture of the misplaced object to the owner to fix up the issue.
Note: Furniture is not the only item that gets misplaced; it will happen to various items, such as washing machines, cupboards, and other items around the house. While the object placement will differ from one object to another, the solution to fix them stays the same. Just take a picture, and everything will go back to its original location.
Lights Out (Anomaly Appearance)

Trigger: Don’t turn off the lights after Granny Leaves.
When Granny shows up at the front door, avoid her walking path to stay safe from her. If you head to the kitchen window, you will see a dark figure near the street lamp. Here, you need to turn off the lights in the house so the anomaly does not spot you. If you leave the lights on, the dark figure will make a rush at your house with an instant game over.
Note: You must turn off all the lights in every room of the house. Here is the list of all light switches in the house:
- 1 Light Switch in the Living Room
- 1 Light Switch in the Kitchen
- 1 Light Switch in the Hallway, right next to the front door
- 1 Light Switch in the Laundry
- 1 Light Switch in the Bedroom
- 1 Light Switch in the Bathroom
Turn off all the lights, hide in any corner of the bedroom, and you will hear running noises in the hallway of the house. Once the breathing and running noise is over, you will get a message from the owner to turn the lights back on.
Found You

Trigger: Hide from the Emergency Intruder when it breaks into the house.
You will hear noise blaring out of the house; it’s a sign of an intruder coming into your place. Once inside, it will go through the room and pass through the walls of the house. Here, the best thing to do is to hide inside the bedroom. After the intruder goes inside the bathroom, it will walk outside soon after and leave the house. Don’t try to get in the intruder’s line of sight; basically, don’t get caught. When the intruder does make its appearance, you will get a giant sign of “Hide” appearing on the HUD.
Not My Cat!

Trigger: Don’t do anything to the abnormal human head replacing the cat’s head.
If the cat’s head is replaced with the face of a man, walk up to the cat to fix it. Just stare at the head, and it will disappear. To trigger this ending, don’t do anything to the head attached to the cat’s head and go to bed; you will get a jump scare.
Good Ending

Trigger: You must go through all the daily chores of the day without missing one to get the good ending outcome. Here is the list of daily chores:
- Feed the cat by taking the food out of the cupboard. Then put the cat food in the bowl.
- Clean the cat’s litter box found in the laundry room.
- Play with the cat by using the laser pointer.
- Get the mail from the mailbox.
- Always lock the front door behind you before sleeping.
- Open the fridge to take dinner, close the fridge, then use the microwave to cook the food to eat it.
- Turn the TV off before sleeping.
- Always close the door to the refrigerator before heading to bed.
- Go to bed.
The chore is part of the game; you must appropriately deal with the anomalies and pay attention to everything before hitting the bed. Or you will trigger 23 different endings and fail at the game.




