S-Rank arcs in Neverness To Everness are worth the time and money, as they can perfect a build with their unique bonus effect. Since Good Boy’s Grand Adventure Arc is an S-Rank item, it will be a bit difficult to acquire. If you are more reliant on Ultimates when playing as Sakiri, Chiz, and Skia, then you should prioritize Good Boy’s Grand Adventure Arc to complete your build. Here, we will take a deeper look at the Good Boy’s Grand Adventure from Neverness to Everness.
Good Boy’s Grand Adventure in Neverness to Everness
- Rarity: S-Rank
- Base Attack: 31 (Max Base Attack at 474)
- Max Attack: 45%
- Arc Type: Gas
- Skill: Hypervortex – Increases Charge Efficiency by 18%, Team Attack by 10% for 20 seconds after the wearer casts Ultimate. An additional 6% Team Attack only if the enemies are controlled by the Ultimate. (Default)
Neverness to Everness – How to get The Good Boy’s Grand Adventure

You will get the Good Boy’s Grand Adventure by defeating Morphix in the Anomaly Pilgrimage activity. The boss can be found in Emerald Hill in Bridge Land. Defeating the boss for the first time will get you the Good Boy Stamp and Arcane Thread.
Note: The boss Morphix stays locked until you complete the Moonlight Pawnbroker spinoff quest. Once you have completed the quest, you will unlock the Morphix Spinoff quest. Anomaly Pilgrimage activity unlocks after Deal? Deal! story mission.
Good Boy’s Grand Adventure Stat Details
| Level | Attack | Substat |
| 20 | 351 | 18% |
| 30 | 372 | 22.5% |
| 40 | 392 | 27% |
| 50 | 413 | 31.5% |
| 60 | 433 | 36% |
| 70 | 454 | 40.5% |
| 80 | 474 | 45% |
Levelling up the arc to its full potential will get you a whopping 474 attack damage with 45% Substat.
Good Boy’s Grand Adventure Level Changes
Here is a bit-focused look at the level-up changes for Good Boy’s Grand Adventure skill.
- Level 1: Increases Charge Efficiency by 18%, Team Attack by 10% for 20seconds after the wearer casts Ultimate. An additional 6% Team Attack only if the enemies are controlled by the Ultimate.
- Level 2: Increases Charge Efficiency by 21%, Team Attack by 11.5% for 20seconds after the wearer casts Ultimate. An additional 7% Team Attack only if the enemies are controlled by the Ultimate.
- Level 3: Increases Charge Efficiency by 24%, Team Attack by 13% for 20seconds after the wearer casts Ultimate. An additional 8% Team Attack only if the enemies are controlled by the Ultimate.
- Level 4: Increases Charge Efficiency by 27%, Team Attack by 14.5% for 20seconds after the wearer casts Ultimate. An additional 9% Team Attack only if the enemies are controlled by the Ultimate.
- Level 5: Increases Charge Efficiency by 30%, Team Attack by 16% for 20seconds after the wearer casts Ultimate. An additional 10% Team Attack only if the enemies are controlled by the Ultimate.
Ascension Material Requirement for Each Level
Material costs rise with each level, but you will also see a rapid increase in attack and Substat of the Arc. Here we will detail all the information about the Ascension Material requirements of Good Boy’s Grand Adventure.
| Ascension Level | Material Requirement | Changes |
| 20 – 30 | * Beetle Coin x20,000 * Flavorless Cold Dessert x 4 * Blurred Numeral x4 | * Attack: + 21 * Substat: 22.5% |
| 30 – 40 | * Beetle Coin x40,000 * Flavorless Cold Dessert x 10 * Blurred Numeral x10 | * Attack: + 41 * Substat: 27% |
| 40 – 50 | * Beetle Coin x60,000 * Plain Cold Dessert x 6 * Unsolved Numeral x6 | * Attack: + 62 * Substat: 31.5% |
| 50 – 60 | * Beetle Coin x80,000 * Plain Cold Dessert x 12 * Unsolved Numeral x12 | * Attack: + 82 * Substat: 36% |
| 60 – 70 | * Beetle Coin x100,000 * Special Cold Dessert x6 * Distorted Numeral x6 | * Attack: + 103 * Substat: 40.5% |
| 70 – 80 | * Beetle Coin x120,000 * Special Cold Dessert x12 * Distorted Numeral x12 | * Attack: + 123 * Substat: 45% |
Since we are talking about Arcs, why not take a look at another S-Rank Arc in NTE to perfect your build?




