Every now and again, a game arrives that attracts your attention. It’s not necessarily a AAA title, but its style, setting, and storytelling do something for you that other games need to learn from.
So is the tale of this new game, The Last Case of Benedict Fox. It lets players enter a strange world of covert organizations, illegal rituals, and chilly murders. In this Lovecraftian Metroidvania, you search for answers and battle demons while exploring the minds of deceased victims.
The game’s art direction is on point. It’s gripping and lovely to look at. However, constant camera blockers, navigation issues, and buggy controls often hinder that charm.
Let’s look at what the critics have to say.
“Navigation Aggravation”: IGN
IGN had fun playing the game, but the constant ickiness of features needing a patch hindered their experience.
According to them, The Last Case of Benedict Fox has an incredibly original supernatural background full of intriguing concepts. Still, due to inconsistent execution and control problems, they could only somewhat appreciate its gruesome mystery.
— IGN (@IGN) May 3, 2023
While solving its genuinely complex puzzles made for incredible satisfaction, the leading case’s progress was frequently stalled by unclear objectives and subpar navigation tools that required them to repeatedly go over tiresome portions of its expansive map. Although many of its flaws could be fixed with post-release patches, they wish the game was remarkable in its current state.
“Needless obtuseness”: PC Gamer
As far as exploring the strange and maddening world of the game goes, PC Gamer had no problems. Everything beyond that point became tough to admire.
According to their experience, everything about The Last Case of Benedict Fox could be better, much like its awkward narrative work. Sometimes that’s a good thing, like when the routine task of unlocking locked doors is changed into an intriguing, multi-part puzzle. You encounter runic-symbolled locks early on. During the first half of the game, you gather things and tidbits of lore that assist you in removing layers of meaning until you understand the system as a whole. It’s a fascinating little side story to solve.
The Last Case of Benedict Fox is a messy and frustrating metroidvania that struggles to find purpose for its surreal Lovecraftian visuals. https://t.co/fqMEOoGsjo
— PC Gamer (@pcgamer) May 2, 2023
Although less deadly, platforming could be more skilled. Since none of your other navigational upgrades call for skill or judgment, it comes down to double and triple jumping. However, despite its constrained scope, The Last Case of Benedict Fox needs help to create a satisfying experience.
“Ambition could be seen as a Sin, Benedict.”: XboxEra
XboxEra believes that there’s a lot of heart to this game. If you can overlook many bugs and navigational issues, it has a lot to offer.
The game has so much content that, at times, it feels crooked. They were impacted by bugs at launch, such as a strange save bug that could result in players losing hours of progress. The developers are on the case, and a patch is on the way to fix some of these difficulties.
— Idle Sloth💙💛 (@IdleSloth84_) May 1, 2023
— Idle Sloth💙💛 (@IdleSloth84_) May 1, 2023
The issue, sometimes self-inflicted, is the overwhelming desire to accomplish everything. There is a lot of game in this, which could be a bad thing since sometimes the pace drags, increasing the chance of boredom. This and a lack of decent signposting can leave the player wondering where to go next. Many quest lines and investigative avenues were frustratingly vague, lacking checkpoints or clear direction, forcing the player to revisit locations and search for potential new areas. Perhaps they’re not good detectives, but this made them feel bad.
In their 15 hours of playtime, XboxEra can’t help but think there should have been a better way to help players figure out what to do next within the game’s narrative.
“A Lovingly Crafted Lovecraftian Adventure”: GameLuster
The team at GameLuster clearly had a great time with the game. According to them, The Last Case of Benedict Fox spends more time on the people’s tales and emotions within these occurrences. In contrast, Lovecraftian stories frequently concentrate on cosmic horror and covert organizations.
The fantastic music and artwork greatly enhance the experience. The music plays a significant role in many scenarios, such as the enigmatic songs while exploration and the more exciting ones during fight and chase sequences. The cinematic sceneries, locations, and animations have distinctive and exquisite styles. The voice acting is generally excellent, particularly the companion’s deep, ethereal voice that ends every phrase with a stretched-out “Benedict!” All of it harmonizes with the overall tone of The Last Case of Benedict Fox, giving the experience a cohesive feel.
The Last Case of Benedict Fox is a meticulously thought-out, profound, and beautiful experience. All aspects of the game, except a few less-than-ideal controls, complement and enhance one another. This is a game that lovers of Lovecraftian mysteries will cherish for a long time.
The Good and the Bad: What does the game deliver?
- Solid art direction
- Lovable themes, mysteries, and characters
- Decent puzzle-solving scenarios
- Tacky and lackluster controls
- Poor navigation, platforming, and pacing
Are you going to try The Last Case of Benedict Fox? Tell us in the comments below!