Close Menu
GamesHorizonGamesHorizon
  • News
  • Guides
  • Reviews
  • Features
  • Platforms
    • PC
    • PS5
    • Xbox Series S
    • Nintendo
    • PS4
    • Xbox One
  • Anime
  • Game Hubs

Subscribe to our Newsletter

Get the latest gaming news, guides and reviews from GamesHorizon to your INBOX!

WHAT'S HOT
Deltarune Chapter 5 Climbing Challenge Feature Image Trophy Winning

Deltarune Chapter 5: How to complete the Climbing Minigame under 17 Seconds

June 27, 2026
Seven Deadly Sins Origin Dark Abyss Flare Feature Image

The Seven Deadly Sins Origin – How to capture the Dark Abyss Flare (Nightmare Fury)

June 26, 2026
Seven Deadly Sins Origin icy Frosty Bear View on Menu

How to Capture Icy Frost Bear in The Seven Deadly Sins Origin

June 26, 2026
Facebook X (Twitter) Instagram Pinterest
  • Starfield
  • REPLACED
  • Alabaster Dawn
  • Outbound
  • The Adventures of Elliot
GamesHorizonGamesHorizon
  • News
    Aceles or Mircobe in Starfield

    Starfield’s performance on PS5 leads to players demanding refunds

    April 13, 2026
    A Rockband poster with someone playing a guitar in front of others playing instruments

    Rock Band 4 Is Getting Delisted This Month

    October 1, 2025
    Xbox Series X and Series S placed together on a table.

    Microsoft’s Website Crashes as Gamers Boycott Xbox Pay Everywhere Over 50% Price Hike

    October 1, 2025
    Ubisoft’s New ‘Vantage Studios’ Gives Its Franchises to the Guy Whose Last Gig Was an Anime Avatar AI/NFT Startup - - News | Crime O'Clock | GamesHorizon

    Ubisoft’s New ‘Vantage Studios’ Gives Its Franchises to the Guy Whose Last Gig Was an Anime Avatar AI/NFT Startup

    October 1, 2025
    Fortnite Peacemaker doing a nazi symbol

    Fortnite Removed an Emote for Racist Origins

    September 29, 2025
  • Guides
    Deltarune Chapter 5 Climbing Challenge Feature Image Trophy Winning

    Deltarune Chapter 5: How to complete the Climbing Minigame under 17 Seconds

    June 27, 2026
    Seven Deadly Sins Origin Dark Abyss Flare Feature Image

    The Seven Deadly Sins Origin – How to capture the Dark Abyss Flare (Nightmare Fury)

    June 26, 2026
    Seven Deadly Sins Origin icy Frosty Bear View on Menu

    How to Capture Icy Frost Bear in The Seven Deadly Sins Origin

    June 26, 2026
    Black Ops 7 Zombies Kowakujō Headphone Feature Image

    BO7 Zombies Kowakujō All 3 Headphone Locations

    June 26, 2026
    RuneScape Dragon WIlds Obsidian Cape Menu Feature Image

    RuneScape Dragon Wilds – How to get the Obsidian Cape

    June 25, 2026
  • Reviews
  • Features
    Starfield Feature Image

    Everything Added to Starfield since Launch

    April 7, 2026
    An overview of the scenery in Dying Light The Beast

    Where Does Dying Light The Beast Take Place?

    September 15, 2025
    First-person combat showcased in Borderlands 4, highlighting its vibrant weapon designs and firefights.

    Borderlands 4 Needs to Have These Features From Borderlands 3

    September 10, 2025
    A screenshot from the games Ender Lilies: Quietus of the Knights, Bō: Path of the Teal Lotus, and Hollow Knight

    Best Games Like Hollow Knight Silksong

    September 9, 2025
    Remi disguised as a townsperson and standing in the woods

    Hell Is Us First Impressions

    August 25, 2025
  • Platforms
    • PC
    • PS5
    • Xbox Series S
    • Nintendo
    • PS4
    • Xbox One
  • Anime
    Smiling Statue In Solo Leveling, Explained and Answered

    Solo Leveling Statue Smile Explained: The Cruel Creator, System Blueprints, and Season 3 Secrets

    May 26, 2026
    All About Baruka In Solo Leveling

    All About Baruka In Solo Leveling

    March 21, 2024
    9 Strongest Mashle Characters, Ranked

    9 Strongest Mashle Characters, Ranked

    March 21, 2024
    Mashle Season 2 Episode 11 Release Date Details

    Mashle Season 2 Episode 11 Release Date, Time, And Where To Watch

    March 20, 2024
    Solo Leveling Episode 11 Expectations

    Solo Leveling Episode 11: Release Date, Time, And Where To Watch

    March 20, 2024
  • Game Hubs
GamesHorizonGamesHorizon
Home»GH Picks
Crime O'Clock Creative Director Matteo Sciutteri

“It’s not like other hidden object games”: Crime O’Clock’s Creative Director Matteo Sciutteri

Jaymie VazBy Jaymie VazUpdated:September 15, 20258 Mins Read GH Picks July 7, 2023
SHARE
Facebook Twitter Reddit WhatsApp Telegram Tumblr

Most of us have played a basic hidden object game at least once in our lives. It could have been on the newspaper’s weekend puzzle page or in a book like ‘Where is Waldo?’ or even a Big Fish title. But I doubt you have seen one quite like Crime O’Clock.

Now imagine that you have to find Waldo on a gigantic detailed image, showcasing multiple neighborhoods of a city. This time, however, Waldo has been involved in a crime that is an anomaly in the true timeline. To catch him and prevent this crime, you have to track him through ‘time’ to establish his motivations. This will require you to spot differences through 10 different points in time (Ticks), where the image changes as the people in this black and while the world go about their day.

That is the basic premise of Crime O’Clock, a clever and highly entertaining hidden object mystery game where you play as a ‘Time detective.’ The game requires its players to use a great deal of observation, some quick deduction and prediction, and the efficient resolution of forensic minigames to catch your suspect and stop crimes that shouldn’t happen. To learn more about it and the work that went into developing it, our team got in touch with Bad Seed Studios’ Creative Director, Matteo Sciutteri.

Developer responses have been lightly edited for length and clarity.

To us, Crime O’Clock seems to be a mix of different pattern recognition game types to create the ultimate detective/hidden object game. What was the team’s goal in creating this game? And what were the inspirations?

Matteo: While crafting Crime O’Clock, we wanted to create an innovative take for the investigation game. We didn’t want to create an adventure game where the player played a story with investigation vibes. We wanted to allow the player to use their own deductive skill to solve the mysteries.

The idea to use the hidden object mechanic is based on one old paper magazine we have here in Italy (the Settimana Enigmistica) and their investigative puzzles (called “the Corvo Parlante,” literally the speaking raven). When we were young, we were huge fans of this kind of puzzle, so when we started talking about an investigation game, that was a recurring theme.

Crime O'Clock: Milan Map. The entire image for milan showcasing the neighborhoods available for investigations and all the anthropomorphic characters going about their day.
Crime O’Clock: Milan Map. Image via Bad Seed Studios

These giant maps are not only beautiful, but they are also incredibly detailed with multiple crimes active at once. This must have been an incredibly challenging design task. Can you walk us through your process of designing the cases to create a coherent narrative and image?

Matteo: I agree. The artists that made the maps and the characters are very talented, and they did an incredible job.

Talking about the game design perspective, the pipeline was structured to allow me to create the cases, work on a rough draft of the city and the characters involved in the important spots, and then discuss with the artists about the details. Sometimes the art department was ahead of design, so I had some constraints creating the mysteries, but generally, I had a lot of creative freedom.

The locations in the maps were discussed between the other team members and me to have the best balance between a good looking map, with interesting spots, and the right locations for the gameplay.

What were the challenges of creating a good balance between detail and visibility/recognizability?

Matteo: In Crime O’Clock, every character is different – it’s not like other hidden object games where you have a lot of similar characters, just with some small different details. The game’s goal is not to find characters but to understand their behavior and discover if they are involved in the crime you’re investigating. So, the major challenge was to hide some clues to keep the player involved in the mystery.

We used a lot of solutions: luckily, our characters are moving through time, changing poses and positions. So, sometimes, we drew the character from the back to hide the face. Other times we changed their clothes. Another solution was to move the characters into and out of buildings or transportation systems such as the subway.

Crime O'Clock: Milan Case Investigation. Image showcases the tutorial mission for the game where we are trying to solve a theft. Identified clues and key observations are highlighted in pink polaroids. Each case has its own color.
Crime O’Clock: Milan Case Investigation. Image via Bad Seed Studios

How did you plan for this ‘moving through time’?

Matteo: Each map is divided into ten different moments (called time ticks). I have a HUGE spreadsheet with all characters in the game and all positions and poses for each one, per tick (and sometimes, because the player’s actions will change the story, a character has 15 or more poses and positions). I count more than 5000 cells in this spreadsheet.

How did you go about crafting E.V.E.? It is a really fun companion and hint system with a fun sense of humor and an insane vocabulary. What were the challenges to ensure you were helping the player without giving too much away/handholding?

Matteo: Reading the texts written by our story writer was so fun. As a designer, I wrote the “meaning” of these dialogues (i.e., E.V.E. must explain this or that), but it was from the story writer’s pen that E.V.E. was really born, with her sarcasm and sense of humor.

Of course, we tried to find a good balance to keep the mystery alive until the end. To achieve this goal, we created a document with all secrets in the game, deciding when we could talk about something. For example, in this document, the true identity of a character you will meet in Case 8, is marked as “this cannot be revelated before Case 35”. This guideline helps a lot when you need to create the plot months before the story writer can work on the dialogues.

Crime O'Clock: Meeting E.V.E. image showcases the opening moments when we meet E.V.E. our AI companion that helps keep track of the timeline and the investigations.
Crime O’Clock: Meeting E.V.E. Image via Bad Seed Studios

Is E.V.E going to change from the demo to the final game? The demo ended with E.V.E. stating it was ‘changing the language pack and there was no time for jokes.’ Can the player adjust the kind of help they get?

Matteo: E.V.E. has a deep storyline, and like every deep character, she will evolve a lot during the game. She is one of the key elements of the plot. But don’t worry: her sense of humor will stay with you for the whole game!

There is a lot of text within the game. Considering this is a visually driven game and it’s in black and white, how did you balance for the widest range of players? Are there any accessibility concerns?

Matteo: Yes, of course: we put some options and features in the game thinking about accessibility. For example, you can skip all texts during a case if you feel overwhelmed by them and read them from the Case Journal whenever you want.

What do you think is the most innovative element of the game? What is the one thing players should look forward to?

Matteo: To me, the idea is to create a mystery game around the hidden object mechanic – when I played Hidden Folks (a masterpiece in this genre), I thought, “ok, so that’s how you can do something innovative with the hidden object formula. Interesting”. Crime O’Clock is a different take, a new way to use this mechanic to create an investigation game.

How many eras/maps will the players get to interact with, in the final game?

Matteo: Five different eras, with more than 40 criminal cases and 5000 characters! But there is a lot more in the game.

Crime O Clock: Forensic Investigation minigame. Image showcases one of the minigames you can solve through E.V.E.'s forensic mainframe to get information to help with the investigation.
Crime O’Clock: Forensic Investigation minigame. Image via Bad Seed Studios

What kind of time shenanigans and impact can the player have across time eras?

Matteo: Every time you solve a crime, the events on that map will change. Returning to the map to solve another crime, you will see different situations your actions create. And sometimes this “butterfly effect” links more than one case (maybe a crime is committed because you solved a previous one, saving a character that becomes a criminal) and maps (some characters can move through eras with some…expedient).

What is the plan regarding the future of the game? Can players expect new content periodically?

Matteo: It depends on how Crime O’Clock will be accepted by the players – we have a lot of ideas to keep the game alive with more content, so… we’re keeping our fingers crossed!


Crime O’Clock is now available to play on the Nintendo Switch, Steam, Microsoft Store, and MacOS.

Puzzle Games
Share. Facebook Twitter Reddit WhatsApp
Jaymie Vaz
  • LinkedIn

Jaymie Vaz is a Video Games Journalist for GamesHorizon. She has a degree in Game Design from the Academy of Art University, San Francisco, and has spent the past few years making game-driven educational programs to teach skills. She spends way too much time playing Action-Adventure games, RPGs, Platformers, and honestly anything else that seems interesting.

LATEST POSTS

Deltarune Chapter 5 Climbing Challenge Feature Image Trophy Winning

Deltarune Chapter 5: How to complete the Climbing Minigame under 17 Seconds

Seven Deadly Sins Origin Dark Abyss Flare Feature Image

The Seven Deadly Sins Origin – How to capture the Dark Abyss Flare (Nightmare Fury)

Seven Deadly Sins Origin icy Frosty Bear View on Menu

How to Capture Icy Frost Bear in The Seven Deadly Sins Origin

Black Ops 7 Zombies Kowakujō Headphone Feature Image

BO7 Zombies Kowakujō All 3 Headphone Locations

RuneScape Dragon WIlds Obsidian Cape Menu Feature Image

RuneScape Dragon Wilds – How to get the Obsidian Cape

RuneScape Dragon Wilds Magic Carpet Screen Feature Image

RuneScape Dragon Wilds: How to Unlock Carpet Mount

RuneScape Dragon Wilds Feature Image

RuneScape Dragon Wilds: How to start & complete Contact Quest

RuneScape Dragon Wilds Infinity Robe Set Feature Image

RuneScape Dragon Wilds: How To Craft the Infinity Robe Set

Deltarune Chapter 5 Fox Collectibles Feature Image

Deltarune Chapter 5 – All 5 Fox Locations

Deltarune Chapter 5 Secret Egg Room

How to find the Secret Egg in Deltarune Chapter 5

FOLLOW US
  • Facebook
  • Twitter
  • Instagram
  • Pinterest

Subscribe to our Newsletter

Get the latest gaming news, guides and reviews from GamesHorizon to your INBOX!

MOST READ
15 Best Game Trilogies Of All Time, Ranked - - News | Crime O'Clock | GamesHorizon
15 Best Game Trilogies Of All Time, Ranked
RPG genre
The Best RPGs Of All Time – Updated For 2025
30 Best PS5 Games To Play In 2025 - - News | Crime O'Clock | GamesHorizon
30 Best PS5 Games To Play In 2025
40 Best PS4 Games You Shouldn't Miss (Ranked) - - News | Crime O'Clock | GamesHorizon
40 Best PS4 Games You Shouldn’t Miss (Ranked)
All rights reserved. Copyright © 2023 GamesHorizon.
  • About Us
  • Editorial Standards
  • Privacy Policy
  • Terms and Conditions
  • Contact Us

Type above and press Enter to search. Press Esc to cancel.

GamesHorizon
Powered by  GDPR Cookie Compliance
Privacy Overview

This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.

Strictly Necessary Cookies

Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings.

Analytics

This website uses Google Analytics to collect anonymous information such as the number of visitors to the site, and the most popular pages.

Keeping this cookie enabled helps us to improve our website.