As the Starfield release date draws closer, fans have taken to Reddit to discuss their wishlist of features in the game. And while some of these are indeed grounded and could well be a part of the game, there are some outlandish ones that could add some much-needed comic relief (or horror, if you’re at the receiving end).
We know that the insides of the spaceship are fully navigable on foot, and you can meet and interact with your space crew inside the different compartments of your Starfield spacecraft. But should one of them irk you, wouldn’t you want to chuck them out of the airlock?
Looks like Redditor pingpy got his inspiration from the TV show The Expanse. Unsurprisingly, his wish to be able to toss people out of airlocks in Starfield is shared by several others. To some, it’s the perfect opportunity to become a space slaveowner.
by u/Calorie_Killer_G from discussion I really hope we can throw people out airlocks in Starfield
While this feature may seem entirely silly, it could have creative uses during in-flight gunfights. We saw some glimpses of spaceship invasion in the Starfield Direct. In scenarios like those, having the ability to corner your enemies and push them into the airlock only to blow them out would surely be welcome for the space adrenaline junkies (Why not play some Doom music while you’re at it? After all, both are published by Bethesda).
However, if we had to think more rationally, the chances of a mechanic like this existing in regular gameplay are rather low, and if it in fact did exist, Bethesda would have surely given us a glance of it in the gameplay deep dive. However, not all hopes are lost — a cutscene with a scripted story event where you throw someone out of the airlock can be part of a DLC (it fits right in with the vibe the name ‘Shattered Space’ gives), or as we all know, mods, the holy grail of Bethesda RPGs, can once again come to the rescue.
Fans want space radio blaring through their chronowatch, and pets
Inspired by Fallout series’ Pip-Boy, user Nevets99 anticipates a wristwatch in Starfield with music playing capabilities. Other features that seem to align with the imagination of fans are — an option to keep pets on ships and bases, and the introduction of ground vehicles.
While Todd Howard commented how vehicles aren’t a thing in-game, and you’d rather have to turn to your ‘boost pack‘ to do all the traversal in planets, we are fairly certain that modders will add vehicles pretty soon. With the core Bethesda playerbase growing older, it makes sense why the wish for a faster traversal mechanic is so popular. After all, we don’t have as much playtime as we’d like to (don’t blame it on our collectively shorter attention span!).
Another Redditor going by the name, Rayukinaru, has simpler aspirations — a chance to display alien creature prizes in their outposts or houses. This, in a much bigger scope, exists through the Legacy of the Dragonborn mod in Skyrim, where you can collect thousands of artifacts and other clutter to put up in your curated museum that NPCs can visit and admire. Now, a Legacy of the Spacefarer would be quite something.
Building an Armada: Fleet management and companions
How cool would it be if you could call in companions flying other ships to assist in battles or summon a large cargo hauler to transport inventory items? This idea of building a personal armada of ships to traverse the galaxy together resonates with many enthused spacefarers, especially ones that want an experience like Elite Dangerous or Eve in Starfield.
While fleet management has not been explicitly confirmed by Bethesda, there is a wide consensus that such a feature could, again, potentially be realized through mods, especially considering the bustling modding communities of Skyrim and Fallout 4 that have brought brand-new mechanics to those games.
Can we not repeat the No-Man’s-Sky-on-launch-day-situation?
It’s been seven solar years since No Man’s Sky released to the public. While Hello Games’ redemption arc is what we associate with the game these days, let’s not forget the marketing for the game and the utterly rocky launch that followed. We all know, Bethesda’s pedigree is nowhere near to be compared to a small studio like Sean Murray’s, but Todd Howard, too, has a sketchy track record of overselling his games. However, Starfield Direct, admittedly, impressed all of us — the scope of Bethesda’s new IP is anything unlike what we have encountered in gaming yet (maybe Star Citizen, but will that game have its full release in our lifespan?).
At the end of the day, Starfield is a humongous game, yet it can’t possibly have all the things you’d expect it to have. Of course, the mod authors will fill in the blanks in times to come, but it’s best if we curtail our expectations not to get underwhelmed by the game on its launch day.