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Goku training in a weight chamber of the space ship in Dragon Ball Gekishin Sqaudra
Ganbarion

Best Divine Cards for Every Combo in Dragon Ball Gekishin Squadra

Jorge AguilarBy Jorge AguilarUpdated:April 9, 202612 Mins Read Guides September 12, 2025
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Divine Combo Cards are a huge part of the strategy in Dragon Ball Gekishin Squadra, but a lot of players seem to miss their importance. Basically, these cards are small passive abilities you can grab during a match to give your character some serious buffs.

It’s the combination of colors you choose that triggers a special combo bonus. This bonus gives you a powerful buff that lasts for the rest of the match, and it can totally change your strategy and how the fight plays out. By picking your cards wisely, you can adapt to what the enemy is doing, make your character even stronger, cover their weaknesses, and completely turn a tough fight around, so get your dragon gems ready for these characters.

Overwhelming Power (Three Red Cards)

Best Divine Cards for Every Combo in Dragon Ball Gekishin Squadra - - News | | GamesHorizon
Ganbarion
  • Lightning Swift
  • Giant Slayer
  • Wicked Warrior

The first piece of this puzzle is Lightning Swift from Red Set 1. This card gives you an explosive burst of energy right after you do a Vanishing Step, which is essential for getting in close fast and putting on the pressure. Its real power is in letting you start fights quickly and dealing a sudden spike of damage that completely catches your opponents off guard in this MOBA.

To back up this initial assault, you’ve got Giant Slayer from Red Set 2. This card is a must-have against those tough, tanky characters because it lets you start shredding their HP much earlier in the fight. By boosting your damage against enemies with a ton of health, Giant Slayer makes sure that even the most durable foes can’t just soak up all your attacks.

The final card in the Overwhelming Power trio is Wicked Warrior from Red Set 3. This one cranks up the damage of your rush attacks, making sure that your all-in plays hit with maximum impact. When you combine this with Lightning Swift’s burst and Giant Slayer’s ability to shred tanks, Wicked Warrior basically turns your character into a walking wrecking ball.

Also Read: Dragon Ball Gekishin Squadra Character Tier List

Extreme Battle (Two Red, One Green)

Trunks, Krillin, Vegata, and Goku holding the four star dragon ball in Dragon Ball Gekishin Sqaudra
Ganbarion
  • Super Snowball
  • Prepare to Die
  • Defense Step

To really get the most out of Extreme Battle, the best card choices are “Super Snowball” from Red Set 1, “Prepare to Die” from Red Set 2, and “Defense Step” from Green Set 3. “Super Snowball” sets up your endless power climb by giving you permanent attack stacks every time you get a knockout or an assist. This means every successful takedown or bit of teamwork directly makes your damage better for the rest of the game, making sure your impact just gets bigger and bigger.

Then, “Prepare to Die” is the perfect finisher, since it boosts your damage against enemies with low health. This ensures that once you’ve worn an enemy down, you have the extra punch to get the kill, stopping them from running away and keeping your team’s momentum going. Finally, “Defense Step” from the Green set is the vital defensive piece that lets this whole aggressive plan actually work.

By reducing the damage you take after a Vanishing Step, “Defense Step” gives you the survivability you need to avoid getting knocked out early. This crucial defensive layer makes sure that aggressive players can stay in the fight longer, letting the other two cards continuously scale your attack power without the risk of being easily taken down.

Floating Rush (Two Red, One Blue)

The villians, bojack, cell, dabura, and frieza in Dragon Ball Gekishin Sqaudra
Ganbarion
  • Lightning Swift
  • Giant Slayer
  • Backstab

Lightning Swift is the perfect way to kick things off. It gives you a burst of speed so you can get right into the action and surprise your enemies. You’ll be able to close the distance instantly and start your attack with a huge hit. After that, you’ve got Giant Slayer, which makes your rush attacks hit a lot harder, even against those tough tanks.

This is key because it means your quick attacks won’t just bounce off the enemy’s frontline, so you can actually tear through their health and take them out of the fight. The last piece of the puzzle is Backstab. This blue card is super useful because it resets your skills after you successfully ambush an enemy. That skill reset is a game changer, letting you chain together more rush combos and keep up the pressure so your target can’t recover or escape.

Mock Strike (Two Blue, One Red)

Picollo throwing a kick in Dragon Ball Gekishin Sqaudra
Ganbarion
  • Strategic Escape
  • Art of Decoy
  • Wicked Warrior

Strategic Escape is the real star here for moving around the battlefield. It gives you a crucial boost to your movement speed when you’re backing away. This lets you bait enemies into bad spots or just get out of a tight situation to find a better angle. Then you have “Art of Decoy,” which gives you even more speed and a reduced cooldown on your Vanish Step after you take damage. This combo of blue cards makes you incredibly hard to pin down. You’re so evasive that it’s honestly not fair to your opponent, letting you get in and out of fights whenever you want.

Now, to add some punch to all that agility, you have “Wicked Warrior” from Red Set 3. This card makes your rush attacks deal more damage if you land three in a row on the same enemy. With the hit-and-run style of “Mock Strike,” “Wicked Warrior” turns those quick skirmishes into huge bursts of damage. It makes sure that after you bait and reposition, your re-engagement with rush attacks really pays off. The way speed, evasion, and burst damage all come together is what makes “Mock Strike” a top-tier hit-and-run combo.

Fiery Fortitude (Two Green, One Red)

Krillin using his solar flare in Dragon Ball Gekishin Sqaudra
Ganbarion
  • Too Easy
  • Steel Skin
  • Pursuer

To get the most out of Fiery Fortitude, you’ll want to choose a few specific cards that work together perfectly. For the first Green card, you can’t go wrong with Too Easy. This card is a total lifesaver, preventing you from getting instantly wiped out by giving you a burst of extra HP when your health drops below 50%. It can be a real game-changer, giving you just enough time to get away, fight back, or wait for your teammates to help. For the second Green card, Steel Skin is the way to go.

This one makes your defenses even stronger by constantly reducing that annoying chip damage, so you’re tough enough to handle both big attacks and long, drawn-out fights. It keeps you on the front line, soaking up damage that would wear down anyone else. Finally, the Red card, Pursuer, adds a great offensive twist to your build. It cleverly turns your survival into pure aggression, punishing enemies who think they’ve finally broken through your defenses. After you take their big attack, Pursuer gives you extra energy damage and a speed boost toward your target, letting you turn the tables and counterattack with a vengeance.

Unsinkable (Three Green Cards)

The eternal dragon in a container with a dragon ball in Dragon Ball Gekishin Sqaudra
Ganbarion
  • Buildup
  • Solid Barrier
  • Guardian Angel

The three green cards that make up this combo are carefully chosen to work together to give you amazing survivability and team utility. First up is Buildup from Green Set 1. This is a fantastic card for the early game because it scales up your tankiness just by farming NPCs, so every minion or jungle camp you clear makes you more durable. This prevents you from feeling weak in those initial skirmishes and gets you ready to dominate in the mid-game.

When fights get more intense, you’ll want Solid Barrier from Green Set 2. This card gives you a free shield that dramatically reduces incoming damage, which is perfect for absorbing burst damage and staying alive in longer fights. It rewards smart positioning and lets you protect key objectives. Lastly, to really cement your role as a true guardian, you need Guardian Angel from Green Set 3.

This unique ability spreads a portion of the damage you take across your team, effectively softening the blow for everyone. The more teammates you have nearby, the greater the damage reduction, which is a huge help in those chaotic team brawls.

Adrenaline Burst (Two Green, One Blue)

Goku sending off a blast in Dragon Ball Gekishin Sqaudra
Ganbarion
  • Buildup
  • Solid Barrier
  • Limit-Breaking Jump

The cards that go into Adrenaline Burst are perfectly chosen to support this aggressive-defense playstyle. You start with Buildup from Green Set 1, which lets you strategically invest in being a tank from the get-go. By getting KOs and assists from NPCs, Buildup steadily increases all your defenses, turning you into a formidable front-line fighter.

This is immediately followed by Solid Barrier from Green Set 2. This awesome card gives you a free shield that seriously cuts down on incoming damage after a short break from taking damage. This gives you some much-needed breathing room during intense brawls, letting you soak up big hits and create chances for your team. Using Solid Barrier at the right time can turn a losing fight into a winning one, as it effectively nullifies the enemy’s initial attack.

To complete this powerful trio, you have Limit-Breaking Jump from Blue Set 3. This card is a fan favorite for its pure utility, as it gives you an extra Vanishing Step, which is a game-changer for mobility and survival. When you combine this with Adrenaline Burst, this extra Vanish lets you escape sticky situations, reposition to use your abilities, or even chain evasive moves to outsmart persistent enemies.

Sorry to Keep You (Three Blue Cards)

Goku leaving the space ship onto namek in Dragon Ball Gekishin Squadra
Ganbarion
  • Gekkashin High
  • Art of Decoy
  • Limit-Breaking Jump

To get the most out of the “Sorry to Keep You” bonus, you should choose Gekkashin High from Blue Set 1, Art of Decoy from Blue Set 2, and Limit-Breaking Jump from Blue Set 3. Gekkashin High is a must-have because it reduces cooldowns after you burst, which means your vital support or offensive abilities will be available much more often. This allows you to be an ever-present force in fights, always ready to cast and contribute.

Complementing this, Art of Decoy further improves your ability to escape and reposition. It gives you a burst of speed and reduces your Vanish Step cooldown when you get hit by an enemy, so you can quickly get away, reposition, or even bait opponents before re-engaging with renewed speed.

Finally, Limit-Breaking Jump is probably the most impactful card in this trio, since it gives you an extra Vanish Step. This extra dodge greatly increases your ability to survive and move around, making you incredibly hard to pin down and allowing you to weave in and out of dangerous situations to protect allies or secure objectives.

Energy Absorption (Two Blue, One Green)

Cell angrily screaming in Dragon Ball Gekishin Sqaudra
Ganbarion
  • Strategic Escape
  • Epic Hunter
  • Defense Step

The Energy Absorption Divine Combo is a game-changer for anyone who finds themselves constantly on the receiving end of energy attacks, especially during boss fights or when the enemy team loves to spam projectiles. That means instead of getting suppressed by a constant barrage of blasts, your abilities will come back faster, so you can keep fighting back or heal yourself more often.

To really make the most of this combo, you’ll want to use some specific cards. I’d recommend “Strategic Escape” from Blue Set 1, “Epic Hunter” from Blue Set 2, and “Defense Step” from Green Set 3. “Strategic Escape” is super helpful because it gives you a burst of movement speed when you’re retreating. This makes it way easier to disengage, reposition, and dodge more incoming attacks.

It turns you into a slippery target and can bait opponents into overextending. “Epic Hunter” might seem a little out of place since the combo is defensive, but it’s a perfect fit for boss encounters. It boosts your damage against bosses with low HP, so you can not only survive their energy attacks but also help secure the objective. Then you have “Defense Step” from Green Set 3, which is all about survivability. After you use a Vanishing Step, this card reduces incoming damage, giving you a small window of invulnerability to tank through all that energy spam from enemy casters.

Trinity Force (One Red, One Green, One Blue)

Beerus looking cunningly at someone in Dragon Ball Gekishin Sqaudra
Ganbarion
  • Super Snowball
  • Steel Skin
  • Backstab

To really get the most out of the Trinity Force’s balanced approach, your best bet is to pick Super Snowball from the Red cards, Steel Skin from the Green ones, and Backstab from the Blue ones. You want Super Snowball because it gives you a potent offensive boost; every time you get a KO or an assist, your attack power goes up, turning an early lead into a huge damage threat later in the game.

Even with a balanced build, this card makes sure your damage is a serious problem for the enemy. Next up is Steel Skin from the Green set. This is your key defensive pick, giving you consistent damage reduction. This directly boosts your durability and lets you take more hits from the enemy. Its reliability in mitigating damage means you can be on the front lines, dishing out punishment while staying tough enough to survive prolonged fights.

Finally, you’ve got Backstab from the Blue set to round out the combo, giving you more tactical utility and offensive pressure. Its ability to reset your skills during an ambush is a game-changer, letting you initiate with a full skill rotation, disengage, and then jump right back in with another set of abilities. This consistent skill uptime is vital for keeping up the pressure, controlling fights, and keeping your opponents on their toes in Dragon Ball Gekishin Squadra.

Dragon Ball Gekishin Squadra
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Jorge Aguilar
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Jorge A. Aguilar, also known as Aggy, is the current Consulting Editor. Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.

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