Chapter 2 has more breathing room compared to Chapter 1, as the action is dialed down and the game focuses on the story and world- building. Here, you will take part in many quests and hunt for timed collectibles. This is going to be a running theme going forward. You also get introduced to a hub area where we will mingle with NPCs and complete side quests before moving on with the game.
REPLACED – All Collectible Details in Chapter 2
Here are all the upgrades and collectible items found in Chapter 2. There is no New Game Plus at the time of writing, so be prepared to get all of them before leaving the stage.
- Health Upgrade: Genetic Profile
- Med-Stim Upgrade #1: Immune Modulator
- Med-Stim Upgrade #2: Rechargeable Ampoule
- Music Tracks: Endless Meadow/ A Place to Call Home
- Cat Location: #1 (Black Cat)
- Scannable Objects:
- Strange Counting Rhyme
- Phoenix Corporation Is Born
- Phoenix-City Wall Specs
- Tower Districts Prospect
- Note to Yo-Yo
- Underground Chatroom
- Disposal’s Diary
- Old FPRS Booklet
It Begins
After leaving Chapter 1 with Tempest, you will arrive at the Railway Station, which will serve as a hub area between chapters. In the Railway Station, we can take part in all sorts of activities, but we will be primarily focusing on getting all the collectibles and completing all the side quests before heading for the next chapter. While we can tackle the side quests early, I recommend completing the main quest first, since it unlocks the areas required for side quests.
We will complete the main quest until we get the notification warning us of leaving. When you leave the area without completing the side quests, all of the quests (Half-finished or not even started) will get cancelled along with all the collectibles.
After getting down on the street below the platform, make your way to the Safe Zone building.
Scannable Object: #1 Strange Counting Rhyme

Outside the Safe Zone building, a bit to the right, in front of the green and white umbrella, you will find a signboard. Interact with the board to get the Strange Counting Rhyme.
Scannable Object #2: Phoenix Corporation Is Born/ Music Track#1 Endless Meadow

Head inside the Safe Zone building, on the left, directly near the stairs, you will find “Phoenix Corporation Is Born.” Head down the stairs, and move to the right, near the Zone of Exchange, you will find the music track, “Endless Meadow.”
Now head back up the stairs, and move to the right, and you will find yourself in a bar. Soon, you step in, and the cutscene will trigger, progressing the main quest.

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Scannable Object #3 Phoenix-City Wall Specs

After the cutscene is over, interact with the spot all the way left of the room to find “Phoenix-City Wall Specs.”
Cat Location

Interact with the black Cat near the bartender to progress toward the achievement, where we have to hunt down three cats in the game. The first cat appears here, near the counter, and interacts with the cat before leaving, as the cat doesn’t show up in later chapters. It’s highly missable, as achievements go, in Replaced.
Talk Yo-Yo to Fix the Gun
Now head outside the Safe Zone, move to the right, and enter the small doorway between the fences. Inside, interact with the first building to get to the Yo-Yo Workshop.
Scannable Object #4: Tower Districts Prospect

Outside the Yo-Yo Workshop, you will find a van near the spot. Scan the object behind the van to get the Tower District’s Prospect.
Scannable Object #5: Note To Yo-Yo

Once inside the workshop, immediately to your right, you will find the scannable object, “Note to Yo-Yo.”
Start heading to the left to trigger the cutscene with Yo-Yo. After the cutscene, the broken gun will be fully functional and repaired to its original state. Unlocking a new ability to use your gun in combat with the Gun Shot move. You will also get a tutorial to practice with a dummy, hit him with your melee weapon (LMB), to automatically charge the gun, once fully charged, shoot the dummy by pressing “F”.
Note: The charge of the gun will only increase by constantly hitting enemies with your melee weapon, and it will go down when you dodge and stand idle without doing anything.
Scannable Object #6: Underground Chatroom
Interact with the News terminal next to Yo-Yo to get the scannable object, “Underground Chatroom.”
Now leave the Yo-Yo Workshop and head right to get inside Tempest’s place. On your way, you will meet Veronica playing her guitar, talk to her, and then head right to enter Tempest’s room. After the conversation with Tempset, he will guide you to the end of the quest, and you will get a warning, “I am Done” and “Need More Time.”
Choose Need More Time, and we can continue with all the side quests and the rest of the collectibles.
Daven’s Side Quest

Find Daven, near the platform stairs, talk to him, and he will ask for our help in finding a new lens for his device. He will also give us some clues to help us find out where we can find this specific item; he will point to the girl in the Arcade.
Head inside the Safe Zone, go down the stairs, and move to the left. It will lead you to Arcade, where you will find a girl sitting in the room with broken Arcade machines.
Music Track #2: A Place to Call Home

If you move to the right of the girl in Arcade, then you will get to a hidden room with the track, “A Place To Call Home” music track.
Now get back to the girl and talk to her, you will find out her name is Susan, and she will ask you to look for a Rectifier so she can use it to fix the Arcade machine.
Scannable Object #7: Disposal’s Diary

Head outside the Arcade, exit the Safe Zone, move to the left, and you will find a scannable object near the tent, next to the Safe Zone Building. Scan it to get the “Disposal’s Diary “.
Head left of the scanning place, Disposal’s Diary, and under the bridge, you will find a Ticket Machine. Interact with the machine to get the Rectifier. With the component in possession, head back to Arcade and talk to Susan to fix the first broken Arcade machine, interact with the machine to play the game, Donor Rush. Here, you must beat the score of 5000 to unlock a special upgrade.
Donor Rush Minigame Tips

- I will highly recommend getting the driving right, don’t waste time getting stuck or taking the long cut to your patients. Remember, you are always running out of time; you can check the timer at the top-right of the screen.
- Grab all the patients and then deliver them to the Hospital point. Now we come to the meat of the minigame, which is to properly transfer the organ from one body to another without making a mistake, or you will lose a lot of points.
- You will use the medical instrument to take out the organs from one body to another, but don’t let the organ touch any other part of the body. The goal is to move the organ in its designated path. You can move the instrument freely around, but once you grab the organ, just make sure the organ stays in its path.
- Move the organ to the other body’s targeted place, same rule as before, don’t let the organ touch either side of its route, or you will fail getting the point.
Med-Stim Upgrade #1: Immune Modulator

You don’t have to score a ludicrous amount; just get the score above 5000 to get the upgrade! If you do beat the score of 5000, you will get the Immune Modulator, which allows you to use the Med-Stims faster.
Health Upgrade #1: Genetic Profile
Talk to Susan to give you the Lens, and you can then talk to David at the top of the platform to complete his quest. And he will reward you with a Genetic Profile upgrade, which increases your overall health.
Doctor’s Quest

Head down from the platform and now make your way all the way left of the area to get to the Hospital. Inside, you will find the doctor. Talk to him to start his quest to find a new Regulator.
Scannable Object #8: Old FPRS Booklet
Before leaving the Hospital for the quest, head a bit right from the doctor, and you will find the last scannable object, “Old FPRS Booklet.”
Leave the Hospital and head down to the Yo-Yo Workshop, talk to Yo-Yo, and you will get the new Regulator.
Med-Stim Upgrade #2: Rechargeable Ampoule
Bring the Regulator to the Doctor to complete the quest, and you will get the upgrade, Rechargeable Ampoule, which increases the Med-Stim sizes.
That’s it, now we have done everything, all collectibles and quests. Make your way back to Tempest and move on to the next quest.




