Star Wars Zero Company has deeply rooted mechanics to experience the game your own way, whether making decisions in a storyline or selecting specific rewards to fine-tune progress; the key to the vehicle is in your hands. There are many choices you must make in this game to obtain different rewards; the type of reward for mission completion varies drastically depending on which choice you select.
These choices aren’t few; the game offers many dialogue options, each leading to a different plotline and earning you different rewards. Here I will take you through all dialogue choices in Star Wars Zero Company.
Star Wars Zero Company Choices Guide

| Operation | Choice One Reward | Choice Two Reward | Choice Three Reward |
| Gorga’s Revenge (Critical Operation) | Let him disappear * +3 Zone Cresh Influence * +500 Credits Unlocked Tactical Mission Lothal | Hand him over to Gorga * +5 Zone Jenth Influence * Unlocked Tactical Mission Lothal | None |
| Pick Your Poison (Critical Operation) | Kaller * +3 Influence Zone Jenth Kaller Tactical Mission (Random Basic Weapon Mod, 1,200 Credits) | Dantooine * +3 Influence Zone Jenth Dantooine Tactical Mission (Random Basic Utility Item, 1,000 Credits) | None |
| Back Channels (Critical Operation) | Runa’s Connection * Random Exquisite Utility Item * +1 Capacitor Storm Basin Mission | Neesh’s Connection * Random Exquisite Weapon Mod * +2 Contracts Station Mission | None |
| Strange Bedfellows (Critical Operation) | Tell Them There Is A Threat To The Republic Delegates * +3 Zone Esk Influence * +50 Intel * +1 Contact | Tell Them There Is A Threat To Their Citizens * +3 Zone Esk Influence * +25 Intel * +2 Contacts | None |
| Loose Lips (Critical Operation) | Offer A Reward * +5 Zone Aurek Influence * -250 Credits Courtsilius Tactical Mission | Apply Some Pressure * Courtsilius Tactical Mission +25 Intel | Ask Around * Courtsilius Tactical Mission * +3 Zone Aurek Influence |
| Jedi On The Case (Critical Operation) | Share What We Know About The Slugrats * Coil Activity Detected * +3 Zone Cresh Influence | Share What We Know About The Coil’s Plan * Coil Activity Detected * +3 Zone Aurek Influence | None |
| Our Jedi Friend (Critical Operation) | Bennic’s Lead * Courtsilius Tactical Mission * +3 Zone Forn Influence * +25 Intel Cap * +1,000 Credits | Star – Neesh’s Lead * Courtsilius Tactical Mission * +3 Zone Forn Influence Cautionary Intel (20% reduction in Operative Injuries on Dangerous Operations) * +1,000 Credits | None |
| Cast A Dark Shadow (Critical Operation) | Assign A Team * +3 Zone Forn Influence * +1 Upgrade Facility Slot | None | None |
| Ingress Oblige (Critical Operation) | Send A Team * +3 Zone Grek Influence * Exquisite Modification * Medium Chance Of Operator Injury * +500 Credits | None | None |
| Rhy Cesca (Critical Operation) | Through Bennic’s Military Sources (Low Risk) * +3 Zorn Forn Influence * Chance Of Operator Injury | With Credits * +5 Zorn Forn Influence * -500 Credits * Hawks & Trick Bond Decrease | None |
| The Ossic Hand (Critical Operation) | Republic Intelligence Training Manuals * +4 Zone Dorn Influence * Tactical Mission On Orinda (+250 Bond Level) * +2 Focus Points For All Operators * +2 Contacts Hawks & Luco Bond Decrease | Black Market Contacts * +4 Zone Dorn Influence Tactical Mission On Orinda (+250 Bond Level) * +1 Item At The Black Market (Permanent Buff) * +2 Contacts Hawks & Rea Bond Decrease | None |
| Quid Pro Quo (Critical Operation) | Send A Team +4 Zone Herf Influence +1 Capacitor +125 Den Level Medium Chance At Operator Injury | None | None |
| Underworld Intel (Critical Operation) | See What The Scoundrel With Utility Slots Knows * +4 Zone Grek Influence Additional Utility Slot | Catch Up With The Weequay Old-Timer Selling Modification Attachments * +4 Zone Grek Influence Additional Weapon Mod Slot | None |
| Chut Chut, Pateesa (Critical Operation) | Bluff * +4 Zone Dorn Influence * -1,000 Credits | Be Honest * -20 All Bonds * +4 Zone Dorn Influence | None |
| Job Ain’t Done (Critical Operation) | Steal Equipment Records * +6 Zone Esk Influence * +1 Capacitor * +1,000 Credits [Medium Risk of Operator Injury] | Steal Intelligence Records * +6 Zone Esk Influence * +25 Intel [Medium Risk of Operator Injury] | None |
| Murmurs (Critical Operation) | Send A Team * +4 Zone Cresh Influence * +1,000 Credits | –None | None |
| Listening In (Critical Operation) | Petition Local Governments +12 Zone Esk Influence | Bribe Local Merchants +4 Zone Esk Influence -1,500 Credits +2 Contacts | None |
| Knock Knock (Critical Operation) | Steal Cindermoor Station Codes +4 Zone Besh Influence All Bonds Increased Bardan Tactical Mission | None | None |
| Background Check (Critical Operation) | Send A Team +1,000 Credits | None | None |
| Escape Jabim | Save Only The Three Undercover Intelligence Officers * +25 Intel * +3 Zone Jenth Influence * +500 Credits | Save The Undercover Intelligence Officers And The Prisoners Who Offer Us Credits * +25 Intel * +3 Zone Jenth Influence * +250 Credits | Attempt To Save Everyone * +25 Intel * +7 Zone Jenth Influence * +500 Credits * +1,500 Credits – Rare Chance |
| Stirring The Pot | Extract Quarblum * +5 Zone Herf Influence * +500 Credits | Abandon Quarblum +3 Zone Herf Influence | None |
| Forgotten Call | Repair It * +7 Zone Leth Influence * Hawks & Trick Bond Increase | Salvage It * 1 Capacitor * +250 Credits * Bond Level Decrease | None |
| Ghost Ship | Search The Armory (High Risk) * +3 Zone Isk Influence * +500 Credits | Search The Bridge (Wait Until Droid Repair Bay Is Built. Requires Astromech) * +3 Zone Isk Influence Advanced Range Scope (Modification Superior) * +250 Credits | Search The Cargo Bay * +3 Zone Isk Influence Medpac (Utility Basic) * +1,000 Credits |
| Meet The Black Sun Syndicate | Intimidate Nothing gained | Pry +3 Zone Grek Influence | Pry +3 Zone Grek Influence |
| False Flag | Agree * +3 Zone Leth Influence * +2,500 Credits | Star – Agree, But Make Some Mistakes (Low Risk) * +3 Zone Leth Influence * +2,500 Credits | Inform The Techno Union +3 Zone Leth Influence |
| Black Sun Syndicate Meeting | Star – Send 2 Operators * +3 Zone Grek Influence | Send 4 Operators (Medium Risk) +1,000 Credits | Avoid The Meeting Entirely No Rewards |
| Handsome Ransom | Take The Kid’s Money * +3 Zone Besh Influence * Repulsor Units MK III (Utility, Exquisite) * +250 Credits | Inform The Senator * +3 Zone Besh Influence * +2,250 Credits | None |
| Nebulous Pursuit | Navigate To Sullust * +3 Zone Besh Influence * +1,000 Credits | Navigate To Bothawui * +3 Zone Besh Influence * +1,000 Credits | Navigate To Mon Gazza * +3 Zone Besh Influence * +1,000 Credits |
| Nebulous Pursuit II | Navigate To Nevarro * +4 Zone Herf Influence * +1,500 Credits (Only when the correct planet is chosen) * Exotic Modification (Only when the correct planet is chosen) | Navigate To Koboh * +4 Zone Herf Influence * +1,500 Credits (Only when the correct planet is chosen) * Exotic Modification (Only when the correct planet is chosen) | Navigate To Lotho Minor * +4 Zone Herf Influence * +1,500 Credits (Only when the correct planet is chosen) * Exotic Modification (Only when the correct planet is chosen) [Medium Risk of Operator Injury] |
| Lost Rations | Specialization * +3 Zone Leth Influence * Operators Gain +1 Focus Point | Close Quarters * +3 Zone Leth Influence * Operators Gain +1 Melee Damage | Range Practice * +3 Zone Leth Influence * Operators Gain +5% * Ranged Chance-To-Hit |
| Contact Sawtooth | Set Up Comms In A Secure Area * Ryloth Tactical Mission * +3 Zone Isk Influence | Set Up Comms As Close As Possible To Sawtooth’s Distress Signal (Low Risk) * Ryloth Tactical Mission * +3 Zone Isk Influence * Single Coil Condenser | None |
| Opportunity Knocking | Send A Team * Anaxes Tactical Mission * +3 Zone Aurek Influence * +1,000 Credits | None | None |
| Ship Adrift #1 | Repair His Ship * +3 Zone Leth Influence * +1,000 Credits | Give Him A Tow * +5 Zone Leth Influence * +500 Credits | Steal His Capacitor +1 Capacitor |
| Ship Adrift #2 | Try The Moogan Tea * +3 Zone Forn Influence * Double Bond bonus for all Operatives who join the Operation | Leave No rewards | None |
| Ship Adrift #3 | Assign 2 Operators * +3 Zone Dorn Influence * +500 Credits | Blow It Up +3 Zone Dorn Influence | None |
| Ship Adrift #4 | Immuren Bag * +3 Zone Grek Influence * -1,000 Credits * +5,000 Credits | Feigheff * +3 Zone Grek Influence * -1,000 Credits | Cha’hul Mechiiw * +3 Zone Grek Influence * -1,000 Credits No Wager * +3 Zone Grek Influence |
| Ship Adrift #5 | Run For It +3 Zone Esk Influence | Pay The Toll * +3 Zone Esk Influence * -1,500 Credits | |
| Limb For Luck | Stick To Scavenging On The Surface * +3 Zone Herf Influence * +500 Credits | Descend 50 Meters, But No Further (Medium Risk) * +3 Zone Herf Influence * Amplifier (Modification Basic) | Find The Source Of The Signal, No Matter What It Takes (High Risk) * +3 Zone Herf Influence * Amplifier (Modification Basic) * 2,500 Credits * High Chance Of Injured Operative |
| Help Wanted | Accept The Job * +3 Zone Besh Influence * +1,000 Credits | Investigate Odra (Low Risk) * +3 Zone Besh Influence Low Chance Of Operator Injury | None |
| Help Wanted 2 | Help Defend The Village * +8 Zone Cresh Influence [Medium Risk of Operator Injury] | Decline The Job Offer No Reward | None |
| Help Wanted 3 | Assist Them With A Stealthy Heist Low Chance Of Operator Injury -10 To All Bonds | Assist Them With a Direct Assault High Chance Of Operator Injury -20 To All Bonds | Tip Off The Gang +4 Zone Grek Influence |
| Help Wanted 4 | Star- Agree * +4 Zone Jenth Influence * -500 Credits | Decline No Rewards | None |
| Meet The Techno Union | Go On The Offensive No rewards | Bluff +3 Zone Cresh Influence | Star – Use A Light Touch +5 Zone Cresh Influence |
| A Friend Of A Friend #1 | Assign To Upgrade A Facility * +3 Zone Jenth Influence * +100 Den Level | Bring Her On As A Contact * +3 Zone Jenth Influence * +1 Contact | None |
| A Friend Of A Friend #2 | Attack First (High Risk) * +3 Zone Besh Influence | Bribe The Assassin * +3 Zone Besh Influence * -1,500 Credits | Call The Authorities * +5 Zone Besh Influence * -25 Intel * -500 Credits |
| A Friend Of A Friend #3 | Purchase * -1 Capacitor * Thermal Imploder Grenade | Purchase * -1750 Credits * Horizon Scope (Lowers Chance-To-Hit penalty on range attacks by 15%) | Pass No Rewards |
| A Friend Of A Friend #4 | Try The Nysillin * +3 Zone Besh Influence * -250 Credits Operators Heal All Injuries | Try The Marcan Herb * +3 Zone Besh Influence * -250 Credits Operators Get Additional Bond Boost | Try The Bula Fruit * +3 Zone Besh Influence * -250 Credits Operators Get +4 Max Health Decline No Rewards |
| A Friend Of A Friend #5 | Assign An Operator (Kabb Recommended) * +3 Zone Esk Influence * +5 Zone Esk Influence (Only if Successful) * +1,500 Credits | Report Qwiitl +1,000 Credits | None |
| A Friend Of A Friend #6 | Offer A Small Payoff * +4 Zone Besh Influence * -250 Credits | Offer A Medium Payoff * +4 Zone Besh Influence * -1,000 Credits | Offer A Big Payoff * +4 Zone Besh Influence * -1,500 Credits * +1 Contact No Payoff +4 Zone Besh Influence |
| Optics Ordinance | Assign An Operator * +4 Zone Esk Influence * +500 Credits * Assigned Operator Gets +3% Ranged Critical Chance | Decline The Request No Rewards | None |
| Double Tap | Assign An Operator (Sharpshooter Recommended) * +4 Zone Isk Influence * +1,500 Credits | Decline The Job No Reward | None |
| Dendrophobia | Assign An Operator (Astromech Recommended) * +3 Zone Herf Influence * 1,500 Credits Operator Suffers Reduced Range Chance-To-Hit For One Cycle | Decline The Job No Reward | None |
| Strange Liasons | Assign An Operator (Medium Risk) * +3 Zone Cresh Influence * Chance of Operator Injury | Decline The Job No rewards | None |
| Mediship Rescue | Take Medical Supplies * +3 Zone Leth Influence Heal Injury (Participated Operators will have their injuries removed) | Take Spare Parts * +3 Zone Leth Influence * +50 Den Level * +1 Capacitor | None |
| A Friendly Wager | Let Bennic Try * +3 Zone Isk Influence * +10 Team Bond XP | Let Jae Try +3 Zone Isk Influence | Let Tel Try +3 Zone Isk Influence |
| High-End Protocol | Assign an Operator (I would recommend Jae) * +5 Zone Krill Influence (Only if successful) * +2,500 Credits (Only if successful) | Decline The Job No Reward | None |
| Arm Wrestling | Don’t Send Anyone No Reward | Assign An Operator (Kabb Recommended) * +3 Zone Grek Influence * -500 Credits (Only if successful) * +2,000 Credits (Only if successful) [High Risk of Operator Injury] | None |
| Arms Embezzler | Assign An Operator * +3 Zone Esk Influence * +1 Defense For Assigned Operator | None | None |
| Kinro Decryption | Runa * Florrum Tactical Mission * +25 Intel | M-3VO * Florrum Tactical Mission * +500 Credits | None |
| Neutral Moon Hotel | Go In Hot (High Risk) * +7 Zone Besh Influence Chance Of Operator Injury | Attempt To Reason With The Civilians +7 Zone Besh Influence | Leave No Reward |
| Credit For Good Behavior | Assign Operators (High Risk) * +3 Zone Cresh Influence * +2,500 Credits High Chance Of Operator Injury | Decline The Opportunity +3 Zone Cresh Influence | None |
| Need-To-Know Basis | Assign An Operator (Jae Recommended) * +3 Zone Grek Influence * +2,500 Credits | Decline The Request No Reward | None |
| Shu-Torum Sympathizers | Use Them As Contacts * +3 Zone Cresh Influence * +2 Contacts | Use Them As Sources Of Intel * +3 Zone Cresh Influence * +25 Intel | None |
| Jedi Holocron | Let Tel Focus * +25 Intel * Tel & Hawk Bond Increase | Tel Can Do Both * +25 Intel * Tel & Hawk Bond Decrease | None |
| Suspicious Equipment | Purchase The Equipment * +4 Zone Isk Influence * -1,750 Credits +225 Den Level | Decline No Rewards | None |
| Trick’s Tricks | Strength Training * +4 Zone Besh Influence * +4 Max Health To All Attended Operators | Agility Training * +4 Zone Besh Influence * +0.25m First Movement Buff To All Attended Operators | None |
| Shili Outbreak | Insist On Investigating * +4 Zone Grek Influence Basic Utility * +150 Intel Medium Chance Of Operator Injury | Ask To Trade * +4 Zone Grek Influence Superior Modification | Leave +4 Zone Grek Influence |
| Onderon Relics | Send A Team To Meet With The Seller +4 Zone Besh Influence | Purchase Disguises For The Team * +4 Zone Besh * -250 Credits | None |
| Circuit Psychology | Brave The Plasma-Choked Skies And Land At The Canyon * +3 Zone Cresh Influence * +1,000 Credits [High Risk of Operator Injury] | Land In The Wilderness And Trek To The Canyon * +3 Zone Cresh Influence * +1,000 Credits [Medium Risk of Operator Injury] | Land At The Closest Spaceport And Have The Client Meet The Team There * +3 Zone Cresh Influence * +500 Credits |
| Where’s Geryon | Grab The Assets * +4 Zone Dorn Influence * +500 Credits Hawks & Luco Bond Decrease | Leave No Trace * Hawks & Luco Bond Increase | None |
| Sullust Search | Scout For Cover * +4 Zone Herf Influence Tactical Mission Sullust Operators Gain Increased Dodge For 1 Cycle | Scout For Angles * Operators Gain Improved Range Chance-To-Hit For 1 Cycle | None |
| Trick Or Treat | Send Trick * +6 Zone Isk Influence * +500 Credits | Send A Soldier +6 Zone Isk Influence | Send Anyone Else +4 Zone Isk Influence |
| Stolen Goods | Assign An Operator (Sharpshooter Recommended) * +4 Zone Cresh Influence * +1,500 Credits (If Successful) | Decline The Request No Reward | None |
| Bespin Thanks You | No Upgrades * Double Bond Boost For Operators (+40) * +4 Zone Herf Influence | Add Beldon Watching * -350 Credits * Double Bond Boost For Operators (+50) * +4 Zone Herf Influence | Add Deluxe Banquet * +4 Zone Herf Influence Double Bond Boost For Operators (+60) * -750 Credits |
| Frequency Boost | Upgrade The Ore-Barons Comms * +6 Zone Grek Influence * +1,500 Credits | None | None |
| Jedi Meditation I | Meditate On The Past * Gain Serenity * Gain Listen Through The Chaos | Meditate On The Present * Get Gain Control Pain * Get Gain Presence In The Force | None |
| Jedi Meditation II | Meditate On The Self * Gain Surging Harmony * Gain Fortified Will | Meditate On Others * Gain Bonded To The Blade * Gain Tranquility | None |
| The Right To Bear Arms | Assign An Operator * +6 Zone Jenth Influence * +1,500 Credits | Decline The Job No Reward | None |
| Charity Fund | Send Evidence To The Republic * +4 Zone Cresh Influence * +2,500 Credits Bonds impacted (Both Good and Bad) | Warn The Charity Directors * +8 Zone Cresh Influence Bonds impacted (Both Bad and Good) * +1 Capacity | None |
| New Roots | Assign An Operator ( Tel Recommended) * +6 Zone Isk Influence * Assigned Operator +1 Melee Damage (If Successful) | Decline The Job No Reward | None |
| Extra Ears | Leverage A Contact * -1 Contact * +4 Zone Grek Influence * +150 Intel | Find An Asset On The Ground +4 Zone Grek Influence | None |
| Umbaran Expertise | Train For Accuracy * +4 Zone Isk Influence * Operators Get +2 * Critical Damage | Train For Range * +4 Zone Isk Influence * Operators Get +5% * Ranged Chance-To-Hit | None |
| Bounty Business | Take Credits * +4 Zone Herf Influence * +1,000 Credits | Take Capacitor * +4 Zone Herf Influence * +1 Capacity | Take Utility * +4 Zone Herf Influence Random Exquisite Utility Item |
| Bilbousa Bazaar | Make A Bid * +4 Zone Jenth Influence * +50 Intel ( Only if Successful) * +2 Contacts ( Only if Successful) | None | None |
| Family Affair | Send A Team +4 Zone Jenth Influence | ||
| Intergalactic Aid | Donate Them To Kashyyyk +8 Zone Forn Influence | Sell Them To The Free Rylogh Movement * +6 Zone Isk Influence * +500 Credits | Sell The Shipment To The Highest Bidder * +4 Zone Jenth Influence * +1,500 Credits |
| Bootleg Ballistics | Accept The Job (Cly Recommended) Exotic Modification (Only if Successful) | Decline The Job +4 Zone Cresh Influence | None |
| Kashyyyk Aid | Select A Team * +8 Zone Forn Influence * +2,500 Credits High Chance Of Operator Injury | Back Out No Rewards | None |
| Mygeeto In Need | Select An Operator To Take The Day Laborer Job (Kabb Recommended) * +6 Zone Leth Influence * +1,000 Credits | Stick To Analyzing The Shipping Data From A Distance * +4 Zone Leth Influence * +500 Credits | None |
| Dumpster Diving | Assign An Operator (Kabb Recommended) +4 Zone Dorn Influence Random Exquisite Utility [Medium Risk of Operator Injury] | Decline The Job No Reward | None |
| Rawn’s Fate | Send A Team +6 Zone Besh Influence | None | None |
| A Not So Soft Touch | Force Open The Supply Cache * +4 Zone Besh Influence * +500 Credits | Scan The Supply Cache * +4 Zone Besh Influence Superior Utility * +1,500 Credits | Manually Examine The Supply Cache * +4 Zone Besh Influence * +1,000 Credits |
| Weak Spot | Send A Team +4 Zone Forn Influence Umbara Tactical Mission | None | None |
| Secondhand Goods | Have An Operator Return The Arm * +4 Zone Dorn Influence * +1,000 Credits * Low Risk Of Operator Injury | Have An Operator Negotiate To Return The Arm For Credits * +4 Zone Dorn Influence [High Risk of Operator Injury] | Have An Operator Feign Ignorance * +4 Zone Dorn Influence [High Risk of Operator Injury] |
| Ancient Tome | Give It To An Operator (Jay Recommended) * +4 Zone Isk Influence * +1 Ranged Damage * +1,000 Credits (Must Choose – Jay & Cly) Random Weapon Mod (If you went with Cly) | Throw The Tome Away No Reward | None |
| Rawn’s Path | Send Tel * +4 Zone Forn Influence * +4 Focus Points | None | None |
| The Iron Vow | Assign An Operator (Cly Recommended) +6 Zone Krill Influence Exquisite Modification | Decline The Job No Reward | None |
| Mining Mediation | Declare Chlii’Tra Has The Rights To The Whole Field No Rewards | Declare Somnos Has The Rights To The Whole Field No Rewards | Tap Our Network * +6 Zone Herf Influence * +10 Bond For All Operators * +150 Den Level |
| Diced And Sliced | Assign An Operator (Kabb Recommended) * +4 Zone Grek Influence * +1,000 Credits * +150 Intel | Decline The Job No Rewards | None |
| An Annoying Acquaintance | Let The Team Entertain Him * +4 Zone Dorn Influence * -25 Bond To All Operators Exquisite Modification | Decline The Request No Reward | None |
| Subjugation Desolation | Smuggle Him Out * +4 Zone Besh Influence * +1,000 Credits | Forge Documents * +1,000 Credits * +4 Zone Besh Influence | Use Luco’s Connection * +8 Zone Besh Influence * +1 Capacitor * +1,000 Credits |
| Dejarik Antics | Start A Bar Fight * +4 Zone Jenth Influence * +1,000 Credits | Convince One Of The Players To Accuse Sussiukk Of Cheating * +4 Zone Jenth Influence * -50 Intel * +2 Capacitors | Steal The Capacitor * +4 Zone Jenth Influence * +2 Capacitors |
| Cleaning House | Get Him Out * Hunter’s Rangefinder (Exquisite Utility) * +4 Zone Cresh Influence * +1,000 Credits | Facilitate His Escape * +6 Zone Cresh Influence * +150 Intel * +1,000 Credits | Extort Him * +4 Zone Cresh Influence * +2,500 Credits Decline This Job No Reward |
| Cultic Indoctrination (Crisis Decision) | Destroy Fleet Footed Picking this option removes a permanent Movement Range buff to Striker. | Destroy Deadly Reflexes Running this option removes a +4 Damage increase for Enforcers. | Destroy Shocking Strike Going with this option removes the Shocked bonus to Striker’s melee attacks. |
| Droid Tech (Crisis Decision) | Destroy Advanced Explosives This option dismisses a buff to B2 Battle Droids that increases the power of their Rocket attack | Destroy Plated Armor This option removes a buff to B2 Battle Droids that increases their defense by 2 | Destroy Targeting Modules Selecting this option removes a Chance-To-Hit buff for B1 Battle Droids. |
| Augmented Units (Crisis Decision) | Destroy Shredder Rounds * Takes out a buff that adds a defense reduction to BX Marauders | Destroy Streamlined Profile Gets rid of a buff that increases the Cover Bonus for BX Snipers | None |
| Witness Protection (Dilemma) | Threaten Them For Intel +25 Intel | Help Them Contact The Republic +5 Zone Besh Influence | Threaten Them For Credits +500 Credits Sell Them Out To The Trade Federation +1,000 Credits |
| Risk Business (Dilemma) | Agree +500 Credits | Refuse No reward | Extort Him +1,000 Credits Find Out What He’s Up To * +25 Intel and Intel |
| Rumors (Dilemma) | Tell People We’re Just Good At Our Jobs No Reward | Keep Our Mouths Shut No Reward | Spread Rumors To Throw People Off The Scent -25 Intel |
| Relief Ship (Dilemma) | Do Nothing No Reward | Help The Crew Of The Relief Ship Pay For Repairs -1,000 Credits | Charge The Crew For Your Services +1,500 Credits |
| Team Building (Dilemma) | Podracing Night No Rewards | Music Night No Rewards | Independent Study * -500 Credits * No Bond Decrease No Team Building No Reward |
| Shore Leave (Dilemma) | Allow Shore Leave No Rewards | Don’t Allow Shore Leave No Rewards | Only Allow Shore Leave To Safe Locations -25 Intel |
| Dianoga (Dilemma) | Let The Dianoga Be No Rewards | Humanely Relocate The Dianoga No Rewards | Let Clev Exterminate The Dianoga No Rewards |
| People Skills (Dilemma) | Send A Team To Collect +1,500 Credits | Give Him More Time No Reward | Let Him Pay Another Way +25 Intel |
| Changeling Vengeance (Dilemma) | Share Intel -25 Intel | Sell Intel +1,000 Credits | Stay Out Of It No Reward Warn Gorga No Reward |




