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Home»News
Nake snake holding his weapon up in Metal Gear Solid Delta
KONAMI

Metal Gear Solid Delta Is a Training Ground for the New Hideo Kojima

Jorge AguilarBy Jorge AguilarUpdated:August 24, 20254 Mins Read News August 23, 2025
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Konami is bringing back the beloved action-adventure stealth series with Metal Gear Solid Delta: Snake Eater, and it turns out this remake of the classic 2004 game is more than just a trip down memory lane. According to series veterans and the game’s producers, Noriaki Okamura and Yuji Korekado, this project is a training ground for a new generation of developers who could one day carry on the Metal Gear legacy.

This is huge news for fans who’ve been wondering if we’d ever get a new entry in the series after Hideo Kojima’s departure. It’s been a decade since the last real Metal Gear Solid game, Metal Gear Solid V: The Phantom Pain, came out. After Kojima left Konami, the series was in a kind of limbo. We had the multiplayer spin-off Metal Gear Survive, which, to be fair, a lot of people didn’t love, but that was it.

Now, Delta is here to reintroduce the series to players who remember the original and to welcome a whole new group of gamers who might not know what Metal Gear even is. But the developers aren’t just remaking a classic with few changes; they’re trying to figure out what modern players want.

Metal Gear Delta: Snake Eater Wants a Series Without Kojima

Naked Snake holding onto a bridge in Metal Gear Solid Delta Snake Eater
Konami

During a hands-on preview event in New York, Okamura and Korekado explained their vision for the game. Korekado mentioned how helpful it was to get feedback from their younger development staff. They wanted to keep the story and gameplay as close to the original as possible, but they also needed to make sure it felt like a fun and modern game.

The younger developers helped them make sure the controls and mechanics weren’t “awkward” for a new audience. It’s a smart move. An authentically reproduced version of Metal Gear Solid 3 will be a surefire hit with old-school fans, but it’s more of a blind spot for younger players. So why do a remake instead of something new? The answer is surprisingly straightforward.

Okamura put it simply: “Because we’re getting old.” He and his team noticed a huge wave of new gamers who weren’t even aware of Metal Gear. They realized they needed to do something to keep the legacy alive. And that’s where the idea of bringing in “fresh meat,” as Okamura put it, came in. They’ve brought in a lot of new, younger developers not only to teach them how to make a Metal Gear game but also to let them experience it for themselves. The goal is to build a team that can carry on the legacy on their behalf and, hopefully, create more exciting games in the future.

This is the first real acknowledgement from Konami that they’re potentially planning a new Metal Gear outing. Delta is serving as the foundation and the training ground for what could be a true continuation of the series. Whether that happens will likely depend on how well Delta is received by players, new and old.

Metal Gear Is Here to Stay

Nake snake laying on the ground and beaten up in Metal Gear Solid Delta
KONAMI

I honestly can’t believe how exciting this is for the future of the series. It sounds like they’re building a new team to take the torch from Kojima, who has made it clear he won’t be involved. In a recent interview, the Death Stranding 2 director said he won’t even be playing the remake of his own game, which, to be fair, isn’t a huge surprise. He’s moved on to new projects.

For now, Metal Gear is back to remind everyone of its past, but the good news is that it may just have a future. Metal Gear Solid Delta: Snake Eater is coming out on August 28 for PS5, Xbox Series X|S, and PC, so you’ll get to see for yourself if the new blood is ready to carry the torch. Keep in mind that the story may be the same, but there is a lot to come with it.

Source: Rolling Stone

Metal Gear Solid Delta
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Jorge Aguilar
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Jorge A. Aguilar, also known as Aggy, is the current Consulting Editor. Throughout his time in the industry, he's trained over 100 writers, written thousands of articles on multiple sites, written more reviews than he cares to count, and edited tens of thousands of articles. He has also written some games published by Tales, some books, and a comic sold to Telus International.

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