Fans of Vikings, Ragnarok, and everything in between now have a VR game to look forward to: Asgard’s Wrath 2. It’s a game that harnesses the complexity of Norse mythology into VR format, allowing gamers to play the most epic tales of combat and vigor through the latest VR headsets.
Asgard’s Wrath was a step into taking Norse mythology across new gaming horizons. The sequel seems to do the same, except everything feels twice as immersive and vast.
Improved gameplay with a touch of innovation
Asgard’s Wrath 2, a follow-up to the highly appreciated original from 2019, was one of the major announcements at the 2023 Meta Quest Gaming Showcase. This action RPG, which the firm believes can compete with the genre’s biggest names on consoles and PC, is shaping up to be Meta’s most ambitious game so far.
The extended showcase did a great job showing us what the game is capable of. According to Mat Kraemer, creative director of Sanzaru studio, Asgard’s Wrath 2 has “massive worlds beyond the scope of any other game on the Meta Quest platform.” You’re likely to visit Muspelheim (a realm that God of War fans may be familiar with), but much of the action will take place in Ancient Egypt as opposed to the Norse setting of the original game.
The first game’s charm remains – animals can help you out in riddles, and improved combat will be a part of the sequel. You can also utilize these furry beings as mounts for the first time in the series to help you move around the broader areas. In contrast to the defense-based structure of the first game, combat is handled more aggressively in other places.
Previously, before getting the chance to take away an enemy’s shield, players had to parry and block. In Asgard’s Wrath 2, they can now employ swift assaults to chip away at shields or proficient parries for stronger attacks. Enemies can catch thrown weapons and fling them back at you, which adds a lot of taste to combat.
Asgard’s Wrath 2 will have you exploring many components of a contemporary ARPG – such as crafting and minigames (considering fishing and slingshot shooting galleries as your new hobbies). All of this is combined with extensive exploration, a complex loot system, and weapon upgrades. Enemies get more challenging as you level up, so exploration goes in hand with challenges. You can level up your skill trees and the skill trees of your animal pals. Like in the original game, you can use cosmic powers to influence your vicinity.
You’ll explore different talents and abilities and re-discover your character’s potential as you journey through diverse realms. Elemental weapons should offer more diversity and flexibility in the enemies you face.
Accessibility that transcends
The showcase also introduced us to Meta Quest 3, which will be accessible when Asgard’s Wrath 2 launches. Even though many players will be starting the game on Quest 2, the newer device is recommended for the best experience. According to a Meta representative, Asgard’s Wrath 2 will look and feel even better because of an improved CPU and higher resolution. Players will also have more comfort during the game’s 60+ hours of playtime.
The studio went on to describe how the game is so focused on combat elements it plays well with technology that embraces such kind of immersion. The game is meant to be played entirely on wireless, untethered devices. The studio’s focus is on visceral, gesture-based, physics-based gameplay. The Quest platform has been a game changer for the brand because it is free of external tracking devices, wires, and other things.
Sanzaru is confident about the studio’s direction with exploration and progression. The environments are structured so that they feel sprawling, but of course, there’s always a consideration for hardware limits. That was one of the significant design hurdles the team had to overcome. There is some negative space, which is beneficial for resting the eyes and how the player thinks.
Asgard’s Wrath 2 is mainly intended for players who enjoy exploring entire realms within the game world. There are secret areas that raise the suspense of possible mysteries. For instance, the player may see a small opening in one of the environments that spark curiosity. They are free to explore this and learn more about new areas. Thus, they maintain a high density without being overly jarring in the face, which is an excellent decision by the design team.
Introduction to newer possibilities
A pivotal part of the team’s game development and direction is how they are introducing new players to the entire VR experience. Since everyone has a varied background with Virtual Reality, they are making it a point to have a lot of settings available.
So far, they have sincerely desired to honor people’s time. For some folks, this may be their first VR game. The developers are aiming to make a big splash and get folks interested in checking it out for themselves. The game’s world seeks to guarantee that the experience is as easy to accept as feasible. In light of this, Sanzaru ensured Asgard’s Wrath 2 was friendly to VR beginners. Anybody who still needed to play the original game can do so, or they can view a summary of the first game at the beginning of the new instalment.
While Sanzaru’s vision seems quite vast and incomprehensive to some, we’re excited to see how the new game unfolds. It will take a while for people to get used to exploring VR worlds as immensely as they would explore 3D worlds. Asgard’s Wrath 2 launches this winter.