Confirming the mysterious speculation from Dusk Golem, a new cinematic trailer for Silent Hill: Ascension was launched today.
SH Ascension is expected to be a spin-off of the mainline Silent Hill games, wherein the audiences can decide the fate of the many characters in the series. Going live later this year, Silent Hill: Ascension will be an interactive, live streaming series.
Players across the world will be able to tune into the series and decide upon the outcome of the residents of the fictional world. The viewers will get to decide which of the Silent Hill Ascension’s main characters will be redeemed and which ones will be damned in this supernatural horror streaming series.
Jacob Novak, the CEO of Genvid Entertainment, one of the developers of this series, has claimed,
“SILENT HILL: Ascension is a new form of entertainment that blends community, live storytelling and interactivity into something that will be deeper and scarier when experienced together.”
The trailer introduces us to many lead characters from the Silent Hill canon and shows off a truly terrifying variety of monsters, demons, and psychic projections of the troubled. Unlike the games from the main cannon, Silent Hill: Ascension will be taking place in different locations across the world. In the trailer, we see a lot of different people that belong to different communities in far off places throughout the world. The only thing that connects them is trauma, guilt, fear, and its manifestations in the form of monsters and ghouls.
What’s exciting about this new experiment by Walking Dead producer Genvid Entertainment is that the players will have a huge impact on deciding the storyline for other Silent Hill games. What players decide, who they deem doomed, and who they wish to be saved will translate into complex and ever-changing structure of the mainline story of the haunted, fog-laden town.
The Silent Hill: Ascension ‘game’ will be taking place in real-time, and players will be able to shift the storyline based on certain predetermined narrative structure and boundaries laid out by developers. It would really be interesting as to how exactly this real-time interactive mechanic will work.